Historian of various gender fuckery.
I mostly talk about roleplaying games and gamedesign.
Im building it around an escalating chance of getting lost. I'l post it when its presentable.
Im building it around an escalating chance of getting lost. I'l post it when its presentable.
One them already used it to call her mom, but since it was at night and she was asleep, we played it as her thinking it was just part of her dream.
One them already used it to call her mom, but since it was at night and she was asleep, we played it as her thinking it was just part of her dream.
Im thinking of doing this by having the missions themselves be essentially no-win scenarios, only possible bc of the PCs immortality, but where failure is still on the table.
Im thinking of doing this by having the missions themselves be essentially no-win scenarios, only possible bc of the PCs immortality, but where failure is still on the table.
I do really like the lush amount of detail to go with the OSR simplicity
I do really like the lush amount of detail to go with the OSR simplicity