All you need now is some more depth. Chuck a gradient or two in the background then add some layers in-between that parallax!
Another super easy improvement would be to add some fog sprites and dust particles, the more layers the better!
All you need now is some more depth. Chuck a gradient or two in the background then add some layers in-between that parallax!
Another super easy improvement would be to add some fog sprites and dust particles, the more layers the better!
The biggest rule of thumb is to try and find the best balance between performance and quality!
roystan.net/articles/gra...
www.youtube.com/watch?v=2OA9...
www.youtube.com/watch?v=yLHk...
gamedev.ru/code/article...
GLHF!!
The biggest rule of thumb is to try and find the best balance between performance and quality!
roystan.net/articles/gra...
www.youtube.com/watch?v=2OA9...
www.youtube.com/watch?v=yLHk...
gamedev.ru/code/article...
GLHF!!
Looks great, keep at it!
Looks great, keep at it!