hfcRed
banner
hfcred.dev
hfcRed
@hfcred.dev
Unity Avatar Creator || VRLabs Dev || Wiper Onetrick || Discord: hfcRed || He/Him 22yo || My prefabs and other links: http://hfcred.carrd.co

#vrchat #splatoon
mkcentral (and by extension, lounge) is close, but it mainly runs through a discord bot which reports results to a backend which updates the rankings and sets on the website. I wouldn't be aware of any other hub that's as extensive as s.ink feature wise
November 8, 2025 at 5:02 PM
In my defense I can't read
November 3, 2025 at 7:19 AM
No platform you say?
a woman with angel wings is flying through the air holding a sword
ALT: a woman with angel wings is flying through the air holding a sword
media.tenor.com
October 7, 2025 at 8:15 AM
Feel free to hit me up if you have any questions
October 1, 2025 at 7:13 AM
S2 especially was merely held together by hopes an dreams. The game literally was not playable online on launch until v1.1.0 which also had such a large amount of fixes they hit the discord message size limit. If you want to talk about functional on launch, you shouldn't mention S2.
July 30, 2025 at 5:29 AM
S1 was a tech demo so it gets a pass, but S2 and S3 both had major issues on launch. Clam Blitz was literally not finished on S3 release, and they shorted us of so many features added in later updates which should have been base game, like X-Rank and League. Why are we defending rushed games now?
July 30, 2025 at 5:22 AM
Honestly, curling on Wiper seems to work a lot better than I originally thought. First impression is that as a Wiper it would be worth to flex onto if the comp/map mode demands it
June 12, 2025 at 5:02 PM
Initial thoughts, curling is a lot better on it than I originally thought. Plays a lot more aggressive, quarter/half charge works for trapping/combos especially under ledge, and aids movement. Zooka good. Might actually pick this up
June 12, 2025 at 12:33 PM
I was really disappointed by this, too. Wiper already has curling built in. Splatbomb and fizzy were still available for Splatanas, and would actually enable the weapon a lot better. I would rather have Splatbomb and a mid special. Big miss imo
June 11, 2025 at 4:07 PM
Just hit the "add weapons and stages" button
June 10, 2025 at 8:29 PM
The game still runs at 1080p 60fps on the Switch 2
June 8, 2025 at 9:09 AM
Would have loved to see how the mouse holds up when plugged into the Switch. Guess we will have to wait until a game comes out that supports that input type.
June 7, 2025 at 9:33 PM
I assume 3rd party mouse support is a per-software thing and you cant use your mouse in the Welcome Tour?
June 7, 2025 at 9:18 PM
Heya, I've postponed this for now as I've spent the past few weeks working on
sendou-badge-uploader.pages.dev

I'm also moving to a different country soon, so I probably won't get to work on the planner over the next few months, unfortunately.
Badge Uploader
Generate and upload custom tournament badges for Sendou.ink
sendou-badge-uploader.pages.dev
May 2, 2025 at 8:53 PM
Thats my goat!!!
February 20, 2025 at 9:39 PM
Well, the line of sight visualization will only be a small part of the planner. If there's anything else you wish existed or you were able to do when doing VOD reviews, do let me know. Any idea is worth brainstorming.
February 20, 2025 at 1:36 PM
Is there anything else you would like to see or find useful?
February 20, 2025 at 10:07 AM
The current estimation is 4 months to complete the full feature set 😔
February 19, 2025 at 1:18 PM
Line of sight stays as red, arcs and falloff range is shown as purple
February 19, 2025 at 5:57 AM
Specifically, ramps, obstacles, and unpaintable surfaces are still the big pain points. I want the algorithm to be as sophisticated as possible so I don't have to go and edit all 160 map images by hand
February 19, 2025 at 5:52 AM
I cant use things like 3D models or depth buffers from the game because that wouldnt be future proof, as homebrewing will not be possible by the time S4 releases.

Instead, I wrote an algorithm that generates a depth texture from a map image. Theres still some issues with it, but it's getting better
February 19, 2025 at 5:49 AM
Falloff weapons like slosher, brush, explo, etc. will also have an increased tolerance for wall height. I'm thinking of making areas that aren't in line of sight but still reachable via falloff purple
February 18, 2025 at 9:57 PM