heybowling.bsky.social
@heybowling.bsky.social
Dev Log 10 for GAME710

Finalized all camera refinements and added new shots for better scene composition.
August 22, 2025 at 8:05 PM
Dev Log 9 for GAME710

Completed the full environment build for the final assignment. Next going to focus on refining the cinematic and polish the camera work in sequencer.
August 16, 2025 at 10:33 PM
Dev Log 8 for GAME710

Started blocking out the environment and completed the process book for A3. Next I’ll be adding cameras and some visual effects for A4
August 10, 2025 at 12:33 AM
Dev Log 7 for GAME710

Finished texturing the model and brought it into Unreal, also started animating the door opening in sequencer
August 3, 2025 at 5:44 AM
Dev Log 6 for GAME710

Just finished modeling the door for A3, next going to add texture and put it to unreal to animate
July 27, 2025 at 5:25 AM
Dev Log 5 for GAME710
Finished dressing the medieval weapons table scene for A2. All props are placed, lighting is tuned. The last step is adding the rest of the particle effects.
July 19, 2025 at 11:38 PM
Dev Log 4 for GAME710
Locked in a medieval arsenal room as the main scene.

Key props: longsword, warhammer, throwing axe etc(All from Fab)

Next going to set up basic movement for each weapon and add particles
July 13, 2025 at 6:05 AM
Dev Log 3 for GAME710
Fix the cave lighting
Blend model texture with landscape
Add ambient sound to the fountains
July 6, 2025 at 7:06 AM
Dev Log 2 for GAME710
Replacing blockout with real assets, built a ruin and a dark cave interior with statues as focal point
June 29, 2025 at 2:56 AM