HexDecimal
hexdecimalofficial.bsky.social
HexDecimal
@hexdecimalofficial.bsky.social
Non-Professional Video Game TalkAbouter. Official Bluesky for work updates and video notifications; if you're looking for a deep dive into my personal life, you've come to the wrong vTuber.
It's annoying to spend weeks on a project that just does not pan out, but I've got like a billion scripts that went nowhere, par for the course. And this'll let me step back and focus on the Big Project I was (and still am) ACTUALLY enthusiastic about.
May 29, 2025 at 7:39 PM
I wasn't sure at first (as you can see I mostly just use vertical credits), but it turns out you very much can!
May 15, 2025 at 1:56 AM
Completely understandable; the fact that the Scroll Text option is so unfriendly to credit sequences (which is what most people would *want scrolling text for*) definitely feels counterproductive.

Hope this helps! (Sorry if the audio quality is off; my AC is loud and my mic is sensitive)
May 15, 2025 at 1:36 AM
Unless I'm misunderstanding what you want (which is v possible), the feature you're looking for is possible through a Text+ fusion edit - it's how I have all my credits with varying font sizes.

I can record myself editing my credits as an example, if that might help?
May 14, 2025 at 11:33 PM
The big Oblivion video straight-up died in the algorithm (only 1.4k impressions when even my Fallout TV show review got 4k impressions) so I'm working hard to try and make up the difference. I'm so close to monetization, but "close" doesn't buy the coffee.
May 14, 2025 at 5:19 PM
- Have another Elden Ring Clickbites in mind (wanna glaze the environmental design a bit) but haven't found a way to put it to words yet.
- Still working on another ER Clickbaity Diatribe! This one's way more involved than I thought it would be, given the topic is "y'all're wrong about this lore"
May 14, 2025 at 5:17 PM
Real Monday Work Update:

About 60% through B-Rolling the video, which is always the most tedious, time-consuming, and exhausting part. Most of the complex editing is already out of the way, so most of what comes after will just be image inserts + Hex Doll posing.
Goal is Wednesday upload.
May 5, 2025 at 7:31 PM
Update: Skills necessary confirmed to be beyond my technical expertise. Good news: The necessary shortcut for the Bit(tm) will result in a shorter video turnaround.
April 29, 2025 at 1:25 AM
Consider this a "1.5" variant of the Hex Doll while I slowly pick away at the 2.0 variant.
April 20, 2025 at 6:01 PM
On the bright side, I will be able to make a VERY funny short out of this.
April 15, 2025 at 11:39 PM