Henry Huck
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henryhuck.bsky.social
Henry Huck
@henryhuck.bsky.social
Senior Software Engineer @jitter.video, girl dad 3x
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Did you know? The "staff" in staff engineer actually comes from the wooden stick staff. Just like Gandalf, the staff engineer is a mythical being wielding his staff to make bugs disappear 🧙
This is a _fantastic_ read, the comparison with the open web makes it soooo clear.
And you’ve got some great punchlines in it, it’s well worth reading it til the end
September 26, 2025 at 7:13 PM
Reposted by Henry Huck
That’s what we do at @jitter.video!
We have some physics based easings that can be exported as css thanks to linear, it’s pretty neat
July 28, 2025 at 6:41 PM
Reposted by Henry Huck
We ran a randomized controlled trial to see how much AI coding tools speed up experienced open-source developers.

The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
July 10, 2025 at 7:47 PM
Reposted by Henry Huck
040625. The Excess of Nothingness.
June 5, 2025 at 7:58 PM
That spiraling effect is 🧑‍🍳💋

I’m always genuinely amazed by how you can craft creative animations from basic motion primitives in Jitter.
New this week: Blur templates 🌁

Blur is one of our most popular effects, and now it’s got its own set of free templates.

Use them to guide focus, smooth transitions, and add depth to your animations. Perfect for social media, product demos, and immersive storytelling 👉 jitter.video/templates/new/
June 3, 2025 at 12:21 PM
Reposted by Henry Huck
“Everything simple is false. Everything complex is unusable.” Ugh. What a great quote.

via en.wikipedia.org/wiki/Map%E2%... via @danhon.com
May 31, 2025 at 6:56 PM
If you have a keen eye, you may notice a hidden teaser in the video cover 🙈
New this week: Bezier handles for curved paths 🎛️

Jitter now lets you sculpt motion paths with more precision than ever — smooth curves, sharp turns, and everything in-between.

Read more about this and everything else we’re releasing this week 👉 jitter.video/changelog
May 27, 2025 at 12:30 PM
Reposted by Henry Huck
After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library:

🧩 New modular API
⚡️ Highly performant
🖱️ Scroll-linked animations
🫵 Draggables
↔️ Responsive
✨ Additive animations
🪽 WAAPI support

And so much more!

Check out the new website animejs.com!
April 3, 2025 at 3:32 PM
March 23, 2025 at 1:10 PM
Easing export to CSS is out!
You can use the exported value as a CSS animation-timing-function.
Whenever we can, the output is a cubic-bezier, otherwise it will use the new linear interpolation syntax.
March 18, 2025 at 11:45 AM
Did you know? The "staff" in staff engineer actually comes from the wooden stick staff. Just like Gandalf, the staff engineer is a mythical being wielding his staff to make bugs disappear 🧙
March 17, 2025 at 8:58 AM
"The blood moon rises once again"
dame.is dame @dame.is · Mar 14
one last image of the total lunar eclipse — it’s getting cold and my eyes won’t stay open

goodnight bsky :)

Canon R5, 500mm
March 14, 2025 at 8:12 AM
Reposted by Henry Huck
AppSec and QA in the Era of Vibe Coding is going to be awesome
March 6, 2025 at 3:15 PM
Reposted by Henry Huck
Are you still drawing dead fish? Listen to how @joshwcomeau.com adapts to the medium in our latest episode

creators.spotify.com/pod/show/dev...
www.youtube.com/watch?v=z0Tx...
March 5, 2025 at 4:01 PM
Reposted by Henry Huck
Why I 🧡 the web.

Go to this site:
pointerpointer.com

Move your cursor to some part of the screen and leave it there. Do it a few more times.

Trust me. 😉
pointerpointer.com
Please hold still while we locate your pointer...
pointerpointer.com
February 13, 2025 at 9:37 PM
Really cool shader reveal effect by @arlindaliu.bsky.social. Technical blog post with all the previews is 🤌
February 13, 2025 at 7:35 PM
As it happens Jitter is also ridiculously fun to build 🤓
making short videos and animations with Figma + Jitter is ridiculously powerful
February 7, 2025 at 11:21 AM
Reposted by Henry Huck
Introducing: Infinite canvas 💫

Iterate faster, collaborate in real time, and scale your content across formats and languages with multiple artboards — all in one file.

This is an entirely new way to animate. Available today.

Try it now and learn more about today’s update 👉 jitter.video/changelog
February 4, 2025 at 11:25 AM
Reposted by Henry Huck
New in Chrome DevTools: Skip irrelevant scripts in the Flame Chart! Debugging is faster and more actionable 🙏
February 2, 2025 at 8:31 PM
If you're around and into motion design, you should definitely drop by! We're so lucky to have incredibly talented designers among our users, it's a great opportunity to meet cool people 🕶️
I'll also be there, event though I'm not as cool.
Jitter’s 2-Year Anniversary Party 🥳

Join us in Paris on Feb 5 at 7:30 PM for an evening of food, drinks, fun, and a few surprises. Whether you’re a loyal user or new to Jitter, let’s celebrate together.

Save your spot: lu.ma/lrmm106x
January 30, 2025 at 2:08 PM
Everyone's now talking about Deepseek's latest model that was trained for millions of $$$. Explain to me why no one is mentioning Sky-T1 that was trained for $450 🤔

techcrunch.com/2025/01/11/r...
Researchers open source Sky-T1, a 'reasoning' AI model that can be trained for less than $450 | TechCrunch
Researchers at UC Berkeley have open sourced Sky-T1, a 'reasoning' AI model that can be trained for less than $450.
techcrunch.com
January 27, 2025 at 6:28 PM
Trying to reproduce a flaky test failure feels a bit like shiny hunting, except you don't have a pretty looking 'mon at the end of the day
January 9, 2025 at 1:15 PM
Reposted by Henry Huck
New this week: Curved paths 〰️

Your animations just got an upgrade! You can now move objects along a curved path in Jitter – perfect for adding personality, focus, or a little extra polish to your work.
December 18, 2024 at 9:52 AM
Reposted by Henry Huck
please add figs
December 12, 2024 at 9:56 AM
please add figs
December 12, 2024 at 9:56 AM