And you’ve got some great punchlines in it, it’s well worth reading it til the end
And you’ve got some great punchlines in it, it’s well worth reading it til the end
We have some physics based easings that can be exported as css thanks to linear, it’s pretty neat
We have some physics based easings that can be exported as css thanks to linear, it’s pretty neat
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
I’m always genuinely amazed by how you can craft creative animations from basic motion primitives in Jitter.
Blur is one of our most popular effects, and now it’s got its own set of free templates.
Use them to guide focus, smooth transitions, and add depth to your animations. Perfect for social media, product demos, and immersive storytelling 👉 jitter.video/templates/new/
I’m always genuinely amazed by how you can craft creative animations from basic motion primitives in Jitter.
via en.wikipedia.org/wiki/Map%E2%... via @danhon.com
via en.wikipedia.org/wiki/Map%E2%... via @danhon.com
Jitter now lets you sculpt motion paths with more precision than ever — smooth curves, sharp turns, and everything in-between.
Read more about this and everything else we’re releasing this week 👉 jitter.video/changelog
🧩 New modular API
⚡️ Highly performant
🖱️ Scroll-linked animations
🫵 Draggables
↔️ Responsive
✨ Additive animations
🪽 WAAPI support
And so much more!
Check out the new website animejs.com!
🧩 New modular API
⚡️ Highly performant
🖱️ Scroll-linked animations
🫵 Draggables
↔️ Responsive
✨ Additive animations
🪽 WAAPI support
And so much more!
Check out the new website animejs.com!
You can use the exported value as a CSS animation-timing-function.
Whenever we can, the output is a cubic-bezier, otherwise it will use the new linear interpolation syntax.
You can use the exported value as a CSS animation-timing-function.
Whenever we can, the output is a cubic-bezier, otherwise it will use the new linear interpolation syntax.
creators.spotify.com/pod/show/dev...
www.youtube.com/watch?v=z0Tx...
creators.spotify.com/pod/show/dev...
www.youtube.com/watch?v=z0Tx...
Go to this site:
pointerpointer.com
Move your cursor to some part of the screen and leave it there. Do it a few more times.
Trust me. 😉
Go to this site:
pointerpointer.com
Move your cursor to some part of the screen and leave it there. Do it a few more times.
Trust me. 😉
Iterate faster, collaborate in real time, and scale your content across formats and languages with multiple artboards — all in one file.
This is an entirely new way to animate. Available today.
Try it now and learn more about today’s update 👉 jitter.video/changelog
Iterate faster, collaborate in real time, and scale your content across formats and languages with multiple artboards — all in one file.
This is an entirely new way to animate. Available today.
Try it now and learn more about today’s update 👉 jitter.video/changelog
I'll also be there, event though I'm not as cool.
Join us in Paris on Feb 5 at 7:30 PM for an evening of food, drinks, fun, and a few surprises. Whether you’re a loyal user or new to Jitter, let’s celebrate together.
Save your spot: lu.ma/lrmm106x
I'll also be there, event though I'm not as cool.
techcrunch.com/2025/01/11/r...
techcrunch.com/2025/01/11/r...
Your animations just got an upgrade! You can now move objects along a curved path in Jitter – perfect for adding personality, focus, or a little extra polish to your work.
Your animations just got an upgrade! You can now move objects along a curved path in Jitter – perfect for adding personality, focus, or a little extra polish to your work.