ellie
helloelliekelly.bsky.social
ellie
@helloelliekelly.bsky.social
Current: MA Music Tech @ McGill, Input Devices and Music Interaction Lab. Harvard, CS + Music. Research interests: drum resynthesis, embedded audio, expressive controllers.
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September 13, 2025 at 1:38 PM
This is so helpful, I’m not familiar with mubu or pipo and I’m excited to take a look. Seriously thank you so much!
February 14, 2025 at 12:19 AM
Thank you so much Paul! I haven’t seen this paper before and it looks like it addresses the issues I’m having. Very cool!
February 13, 2025 at 2:05 PM
Cymbal sounds - I’ve found that large windows that capture enough partials without artifacts are sometimes longer than the sample itself, and overlap-adding FFT frames sounds choppy and weird. Smaller window sizes have a better sounding envelope, but have too few frequency bins :(
February 13, 2025 at 2:01 PM
Reposted by ellie
Hm, this looks better when it's animated:
January 27, 2025 at 11:59 PM
My experience is sadly limited to rentals so I've always had to sacrifice some amount of floor space :(
January 27, 2025 at 7:28 PM
When you say internal absorption do you mean like in-wall insulation?
January 27, 2025 at 7:27 PM
Absolutely!
January 27, 2025 at 4:13 PM
otherwise if you wanted to use the same object but different buffers, you'd need to pass in the buffer name as a message through an inlet. But then you can run into issues if you try to use the object before it's received all the messages it needs. # notation significantly simplifies initialization
January 26, 2025 at 3:58 AM
Let's say I make a playback patch "myObject" that needs a buffer. Within that myObject patch, my buffer object would be [buffer #1], referring to the first argument of that instance. Then in another patcher, I could initialize [myObject mybuffer1], [myObject mybuffer2] etc
January 26, 2025 at 3:54 AM
It's a really useful way of using variables inside patchers loaded as an object, when you want multiple instances of the same patcher. In Max documentation they're called arguments I believe
January 26, 2025 at 3:52 AM
Cheaper treatment like sound blankets on curtain rods can be enough to tame slapback. Obviously bass trapping will improve the overall tone of the room in terms of frequency flatness, but costs a lot more. mixed well, you can still get a polished vocal from a boxy room if there's no slapback.
January 26, 2025 at 3:45 AM
Biggest thing for small spaces is catching early reflections/flutter echo IMO. Unlike a mix room where the frequency response of the room matters a lot, for a room to be good enough for tracking I would focus mainly on shortening the decay time of the room
January 26, 2025 at 3:42 AM