Yes it's cartoonish you can't tie up KO'd guards and they wake up in a few turns no matter what you do, but it adds so much!!!!
I can't really go back to regular stealth games anymore because the deflating tension once you've knocked out half the map is just... meh
Yes it's cartoonish you can't tie up KO'd guards and they wake up in a few turns no matter what you do, but it adds so much!!!!
I can't really go back to regular stealth games anymore because the deflating tension once you've knocked out half the map is just... meh
I have a lot of time for Klei, they made a lot of great games with a fantastic visual style like Griftlands and Invisible Inc. and I'm digging the vibe of this one too. Giving my slight Sunless Seas vibes, so a Klei take on that is tempting.
store.steampowered.com/app/1766500/...
I have a lot of time for Klei, they made a lot of great games with a fantastic visual style like Griftlands and Invisible Inc. and I'm digging the vibe of this one too. Giving my slight Sunless Seas vibes, so a Klei take on that is tempting.
store.steampowered.com/app/1766500/...
But it's a blend of stealth, TBS and roguelike (already pretty niche genres that a lot of people just plain don't enjoy). Result: few people will click with it even if they do try it
But it's a blend of stealth, TBS and roguelike (already pretty niche genres that a lot of people just plain don't enjoy). Result: few people will click with it even if they do try it
I think visibility is one aspect but a bigger problem is that the GOTY format implicitly punishes games with a niche audience.
I think visibility is one aspect but a bigger problem is that the GOTY format implicitly punishes games with a niche audience.
Dungeon Meshi, Frieren: Journey's End... classic high fantasy is all the rage right now
Don't make me draw it
Dungeon Meshi, Frieren: Journey's End... classic high fantasy is all the rage right now
Don't make me draw it