Hecatech
hecatech.bsky.social
Hecatech
@hecatech.bsky.social
Indie TTRPG developer with a penchant for irreverent, original games. Always striving for something unique.
Advocates for inclusion, diversity and thinking outside the box.

#TTRPG #RPG #IndieDeveloper #GameDevelop #Tabletop #TTRPGRising
Try Outgunned, that one is an actual masterpiece. Easy to play, great fun and very cinematic. Love it.
October 2, 2025 at 10:44 AM
Reposted by Hecatech
Just gonna drop this here...For ya know...reasons...
bsky.app/profile/spru...
The key to getting youtube to treat your Artwork Copyright Claim seriously.

#Sprunkigate #Youtube #Tutorial
October 2, 2025 at 2:30 AM
If you pass everything through AI, it will all read very AI-ish. There's an AI text style that is easy to spot, and by doing it, you remove the originality and the character from your text.
September 15, 2025 at 4:20 PM
For example: “You guys have accepted a job to rescue the king’s son who has been kidnapped, and you are on your way to the city of Shelir where he was last spotted. You are on the road halfway through your trip, going through a forest. Everyone! Roll for perception (Ambush).
September 11, 2025 at 3:32 PM
- Use pre-generated characters if you are playing the game for the first time with those players.
- Cut to the chase. Instead of wasting time setting up the place and letting the players find what they have to do, just start already in the mission and when the exciting stuff starts.
September 11, 2025 at 3:32 PM
In my case, they have a name, ADHD hyperfocus 🫥
September 7, 2025 at 11:11 AM
Nice! I've been considering using it, but the idea of taking it too far or too long and pissing everyone off at the table has put me off from doing it.
September 5, 2025 at 10:17 AM
Love the simplicity and elegance of it. Super cool.
September 5, 2025 at 9:49 AM
Maybe worlds could be supplements, starting with Earth and maybe another one with crazier fauna, and then expand bit by bit.
August 28, 2025 at 7:13 PM
Thanks 😊
August 28, 2025 at 6:58 PM
Sounds amazing, but I can see a problem. Creating a single world is extremely time-consuming; having to create lots of them, I don't see it as feasible, unless you sacrifice quality for the sake of quantity, but then you'll end up with lots of shallow and uninteresting worlds.
August 28, 2025 at 6:57 PM
That's a bit unnerving. Hope he's fine.
August 26, 2025 at 4:51 PM
That makes more sense. You got me confused 😊

I've been considering a massive insectoid (cocoroach-like) that is indestructible by conventional means (aka normal weapons). Lives underground, and when it comes up, the ground explodes, and swarms of smaller insects come out to devour everything.
August 26, 2025 at 4:43 PM
What do you understand by a non-sentient animal? a monster/construct?
August 26, 2025 at 4:27 PM
Hi, an Essex-based new Indie TTRPG developer here :)
August 21, 2025 at 12:26 PM
Not as extreme as Paranoia, cooperation and teamwork are a good thing in the game. (Sorry for the late reply)
August 21, 2025 at 12:21 PM