hearnoevilgame.bsky.social
@hearnoevilgame.bsky.social
I've always been a fan of platformers. Thinking there's no reason that can't work in a rhythm-based game! Reworking movement to support a few movement abilities, come check it out:
Sklinks - Twitch
Unity C# | Rhythm-Based Game Dev | Hear No Evil
buff.ly
November 15, 2024 at 3:39 PM
System timing for audio in Unity can be a bit tricky. Critical in rhythm-based games though. Today I'll be working with that system to iron out timing kinks.
Sklinks - Twitch
Just a programmer doing my thing. Building a rhythm-based action platformer. Happy to answer programming questions!
buff.ly
November 10, 2024 at 4:00 PM
Reposted
Not only can you hop to the beat, you can flip to it too! Can’t wait to cook up more animations for @hearnoevilgame.bsky.social
November 7, 2024 at 4:11 AM
Just a cute little respawn cloud I fixed up for Hear No Evil today. That's all!
November 8, 2024 at 1:00 AM
Mechanically HNE is a turn-based game, but we still need to support multiple transitioning states, where multiple units may apply affect one state of a single unit within a turn.

This change should knock out a few persistent bugs. Let's go!
Twitch
Twitch is the world
twitch.tv
November 3, 2024 at 11:30 PM
I've been putting this off too long. 'bout to squash some bugs and get this feeling right again: twitch.tv/sklinks
November 1, 2024 at 5:16 PM
What's a game without lore? Let's do some storyboarding!!! https://buff.ly/3YjGrWN
October 28, 2024 at 11:54 PM
Creating step and beat triggered spike tracks in Hear No Evil today!
Sklinks - Twitch
Hear No Evil - Rhythm-Based Game Dev
buff.ly
October 25, 2024 at 5:51 PM
Continuing with abilities in Hear No Evil. Wild thought, why don't we use the trigger / action pattern to extend customizability to the community! Come check it out:
Sklinks - Twitch
Just a programmer doing my thing. Building a rhythm-based action platformer. Happy to answer programming questions!
buff.ly
October 24, 2024 at 4:41 PM
Let's make movement more interesting with a dodge ability 💨

Drop in and watch it implemented in Unity C# https://buff.ly/3YjGrWN
October 22, 2024 at 8:46 PM