Hazel Brown
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hazelbrown.bsky.social
Hazel Brown
@hazelbrown.bsky.social
Lead Hair Artist at Roarty Digital | DMU Alumni | She/Her | Opinions are my own!
www.artstation.com/hazelbrown
Tried that, also unlocked the normals in maya and imported it as a new mesh with the settings unchecked but still the same 😭
November 12, 2025 at 9:39 PM
None that I can see- it looks fine in marmoset so I'm thinking its a weird unreal quirk
November 12, 2025 at 9:36 PM
No difference unfortunately :(
November 12, 2025 at 9:34 PM
I think it could be something in the shader it doesn't like- when I put a basic flat material on it the normals look alright 🤔
November 12, 2025 at 9:26 PM
This is rendered in unreal engine 6 I believe its just the standard metahuman level set up
November 12, 2025 at 9:23 PM
Textures created in xGen and placed in maya
November 12, 2025 at 9:22 PM
To get the most out of this I highly recommend starting with @delwalker.bsky.social 's "Brows In Detail - An Artists Guide to Understanding Eyebrows" presentation to get a solid foundation for all things brows before you then make them in 3D:

delwalker.gumroad.com/l/brows
Brows In Detail - An Artists Guide to Understanding Eyebrows
A 60+ min video presentation on eyebrows for the visual artist. This is not a tutorial on how to draw eyebrows, but it will give you the tools on HOW eyebrows work and are constructed – You will have ...
delwalker.gumroad.com
October 29, 2025 at 12:42 PM
Thankyou!
October 25, 2025 at 10:32 PM
Hair cards! I'm also going to do a quick XGen run down for baking to a cap/the character's head
October 25, 2025 at 10:29 PM
Ahh yes you're right 😭 I'm usually pretty good at clocking this shit but its getting harder. I guess a good rule of thumb is if you have to ask then it probably is 🙃
August 28, 2025 at 8:43 PM
Yeah a pixie with a bit of a mullet at the back!
August 23, 2025 at 10:57 AM