Haydoggo
haydoggo.bsky.social
Haydoggo
@haydoggo.bsky.social
I like that you can use it to extend your movement (jump and place rubble below), but it looks like it largely adds a large amount of busywork, which were the interactions I liked least in the demo (collecting old ropes dangling from the ceiling required a lot of backtracking)
January 13, 2026 at 9:08 PM
Imagine a world with GDscript traits, where you could add an inheritable trait to any resource 🥲
January 12, 2026 at 6:38 PM
Would you do this for tools eg. Asset forge too?
January 11, 2026 at 6:52 PM
If cave ins are clearly avoidable/obviously player fault, being completely trapped in a 1x1 tile could cause suffocation?
December 28, 2025 at 6:41 PM
Ah I see, it seems to happen when moving the camera while zoomed in or out by any amount. (No issue at 100% zoom?) I have to assume this is the result of some floating point error affecting the very sensitive random() function. Rounding the input (therefore rounding off the error) fixes it for me.
December 23, 2025 at 7:59 PM
As for cheating to get them, I typically think it's up to the player if they want to cheat, especially for singleplayer games
December 20, 2025 at 11:06 PM
I'm happy with timed unlocks when the time period is broad enough (exclusive Christmas day ones bother me particularly) and when you can get another chance to get them if you miss them the first time
December 20, 2025 at 11:05 PM
Oh my bad it totally was mentioned but here's an example snippet anyway ^
December 19, 2025 at 11:07 PM
I'm surprised it hasn't been mentioned, but you can indeed get the object position in a canvas shader to use in the offset calculation, no uniforms required! This does the trick for pure randomisation from position:
December 19, 2025 at 11:04 PM
What was the problem in the end?
December 1, 2025 at 7:14 PM
Massive fan of the dynamite rat, though I suspect that will only last as long as I manage to avoid getting blown to pieces by them
August 18, 2025 at 1:17 AM