Haydn Dalton
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Haydn Dalton
@haydndalton.bsky.social
Studio Creative Director at Blind Squirrel Games.
37+ Years making games.
Lead Designer on Darksiders 1 & 2
Photographer wannabe
Pinned
haydnd
Finding good GAME DESIGN RESOURCES takes a lot of time and effort.
I’ve collected a few over the course of three decades+
I’m going to share some with you.
Just two, of many, unreleased games and concepts.
November 29, 2025 at 3:40 PM
October 29, 2025 at 3:24 AM
There were so many game dev studios in the North West of England in the 80's/90's.
Binary Design Ltd. was located in Parsonage Gardens, central Manchester. This is where we took data off a PCB for the Amiga/ST version of a fave of mine; Double Dragon.

#gamedev #doubledragon #amiga #binarydesign
October 26, 2025 at 5:23 PM
On my return to Software Creations (late 90's) I was put on a game that was running behind schedule. I did a few late nights to help get the art done, rendering a bunch of characters and environments.

That game was Spider-man & Venom: Maximum Carnage SNES.

#gamedev #snes #maximumcarnage #sipderman
October 26, 2025 at 4:42 PM
October 26, 2025 at 2:12 PM
Looks aight.
October 26, 2025 at 3:14 AM
Officially, I can say it's not my first rodeo, after last night.
October 24, 2025 at 4:29 PM
Went to my first Rodeo last night.
While navigating the petting zoo with my grandkids, I was harassed by this guy.
He thought my bracelet was food.
Good times.
October 24, 2025 at 1:56 PM
More quickly edited photos from Pistons on the Square. Georgetown’s monthly car meet up.

#photo #photos #photography #photooftheday #vintagecars #musclecars #leica #leicaq3
October 20, 2025 at 4:47 PM
This bad boy was the highlight of the Georgetown car meet up.
#vintagecars #musclecars #leica #leicaq3 #blackandwhite #photography #photo #photooftheday
October 19, 2025 at 10:53 PM
I love that when you check your map while it’s raining, rain drops hit the papers surface. Nice touch SP.
#GhostofYotei #attentiontodetail #suckerpunch
October 18, 2025 at 6:34 PM
Narrative Designers, here are two long-form posts on Narrative Design by Blind Squirrel Games.
We'll be posting a third soon.

blindsquirrelentertainment.com/news/Narrati...

blindsquirrelentertainment.com/news/Narrati...
Narrative Design Series Part 1: Intro to Narrative Design | Blind Squirrel Entertainment, Inc.
Blind Squirrel Games provides knowledge and experience so our partners can deliver high quality entertainment.
blindsquirrelentertainment.com
October 15, 2025 at 5:12 PM
Picked up Hades 2 today. I kept away from the BETA, because I only have time to play it once, so I wanted the version they thought was ready for everyone.
Loved the first one, so this will be taking up my spare time for the near future.
#hades2 #games
September 25, 2025 at 9:47 PM
Grandad vibes detected.
September 24, 2025 at 1:57 AM
1/3 USEFUL GAME DESIGN RESOURCES

How Long To Beat (game length reference)
bit.ly/3OEhM8I

Dimensions (get scale down)
bit.ly/3NrHDQe

Game Design Documents (old gdds)
bit.ly/3QNYrUm

Thesaurus .com (finding the right words)
bit.ly/2LtXcrj
HowLongToBeat.com | Game Lengths, Backlogs and more!
How long are your favorite video games? HowLongToBeat has the answer. Create a backlog, submit your game times and compete with your friends!
bit.ly
September 23, 2025 at 8:10 PM
1/3 UI: RESOURCES

Game UX Master Guide
bit.ly/3a0Sa7c

Game UI Database
bit.ly/3yjEc9U

Huds & Guis
bit.ly/3xSJFDj

Figma (ui/ux - tool)
bit.ly/3buIaDz
bit.ly
September 23, 2025 at 8:10 PM
1/3 LEVEL DESIGN: PEOPLE

Tommy Norberg
@the_Norberg

bit.ly/3nBpyVD

Max Pears
@MaxPears

bit.ly/3xOahFi

Mateusz Piaskiewicz
@leveldesign_org
HOME | Tommy Norberg
bit.ly
September 23, 2025 at 8:07 PM
Combat Designers!
2 more places for character collision & active frame counts. Great for move/ability ideas, posing, timing and tons of .gifs. One is only SF6, the other (UFD) is SF6 & Super Smash Bros Ultimate
streetfighter.com/6
ultimateframedata.com
#gamedev #combat
streetfighter.com
September 23, 2025 at 8:06 PM
haydnd
Finding good GAME DESIGN RESOURCES takes a lot of time and effort.
I’ve collected a few over the course of three decades+
I’m going to share some with you.
September 23, 2025 at 8:03 PM
The S.S. Typhon was a unique class ship created for Star Trek: Invasion.

It had a closed defensive state or be open & aggressive.

Built for confrontation, and it was captained by Commander Worf.

That's a powerful combo!

#startrek #invasion #startrekinvasion #gamedev #conceptart #vesseldesign
September 23, 2025 at 7:40 PM
This was the first game I worked on in the USA: 50 Cent: Bulletproof. It was fraught with dev issues, but came out and sold well. The Guardian wrote a nice piece on it.

www.theguardian.com/games/2025/a...

#50cent #50centbulletproof #gamedev #3ps #genuinegames #games
‘The idea was for a Black James Bond’: the making of 50 Cent: Bulletproof
The game’s launch 20 years ago coincided with the rapper’s meteoric success with his album The Massacre. Here, the team that made the shooter reflect on how it all happened
www.theguardian.com
September 23, 2025 at 3:20 PM
This was a visual diagram drawn by my good friend, Han Randhawa on Star Trek: Invasion. I asked him to put it together, to show our two timelines 1) the player's perspective of the story. 2) the events that caused the story to unfold.
#startrekinvasion #psone #psx #gamedev #storydiagram
April 25, 2025 at 10:24 PM
Darksiders at E3 2009.
Had a great time at that show. THQ put some effort into the Darksiders' area. The game got some attention there.
#darksiders #e3 #e32009 #thq #losangeles #la
April 25, 2025 at 10:11 PM
Some more pictures from inside Bruntwood Hall.

Look at those thick monitors!

#gamedev #bruntwoodhall #wolverinesrevenge
April 25, 2025 at 9:46 PM
Genepool was a studio I formed with a bunch of people from Warthog. It was based inside the Bruntwood Hall Manor house on land with a park. We had our own TOWER to sip tea a view the lands around us.
We made X2: Wolverine's Revenge there.
April 25, 2025 at 9:43 PM