Harry Nesbitt
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harrynesbitt.bsky.social
Harry Nesbitt
@harrynesbitt.bsky.social
Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
As I mentioned, this whole system is powered by my own simple software ray tracing renderer. And what's the point if you're not going to goof around with weird lens projections 📸
September 3, 2025 at 2:16 PM
I was particularly pleased with how nicely it plays with my stylised time of day lighting system (a tool I've been developing for Summerhill and other projects) ☀️🌙
September 2, 2025 at 1:29 PM
Another random clip I never shared from when I was debugging moving grids and other optimisations. Here you can see new probes spawning around geometry as the camera moves. Larger cascades are disabled for a clearer demonstration.
September 2, 2025 at 12:48 PM
A recap for the Bluesky crowd: my implementation was largely based on DDGI, which uses software raytracing to sample light into a grid of probes. I implemented multiple cascades, moving grids & dynamic probe states. It allowed for infinite bounces & (potentially) infinite environments.
September 2, 2025 at 10:16 AM
The atmosphere of our game
November 12, 2024 at 4:00 PM
When I’m not working on sheep herding games, I like to tinker with custom lighting tech.

Here’s my own realtime global illumination system running in Unity!
October 20, 2024 at 10:25 AM
Video is here! Check out this teaser trailer for my upcoming sheep herding game, Summerhill 🐑

➡️ Wishlist on Steam summerhill.game/steam
September 17, 2024 at 8:23 AM