Hari Edwin - working on Attack of the Astrals!
hariedwin.bsky.social
Hari Edwin - working on Attack of the Astrals!
@hariedwin.bsky.social
He/Him. Game Dev/Artist. Portfolio https://hariedwin.com
Working on Attack of the Astrals, wishlist on Steam!
We're continuing to refine the gameplay to make the battles fast, tactical and puzzle-y. Rough clip of a basic combo:

#pixelart #indiedev #gamedev #godot #AttackOfTheAstrals
October 31, 2025 at 12:54 AM
Pixel art showcase of a cosmic archer firing a meteor from our turn-based tactics roguelike Attack of the Astrals!
store.steampowered.com/app/3991790/...

#pixelart #godot #indiedev #gamedev
October 15, 2025 at 12:20 PM
A cosmic ogre for our game Attack of the Astrals!
store.steampowered.com/app/3991790/Attack_of_the_Astrals/

The ogre is a stronger unit, so I tried to communicate the mass and density of a star in its motions.
#godot #indiedev #gamedev #pixelart
October 13, 2025 at 5:27 AM
Attack of the Astrals has some business cards for events now 🌠 #indiedev #gamedev #pixelart #godot
October 11, 2025 at 12:47 AM
ATTACK OF THE ASTRALS now has a Steam page! tinyurl.com/3fhnzprb Releasing 2026.
A turn-based tactics roguelike where you control trios of fantasy Champions to battle the cosmic Astrals. Please wishlist and share if you're interested, and follow for more updates!
#godot #gamedev #indiedev #pixelart
October 9, 2025 at 12:01 PM
Testing out enemy summoning at the max. We'll tone it down a bit lol
#indiedev #gamedev #pixelart #godot
June 19, 2025 at 9:57 PM
Scholar's skill animation is finally complete. She might still get a few outfit changes but this motion should remain the same.
#pixelart #indiedev #gamedev
June 19, 2025 at 12:21 AM
Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges 🧐
#indiedev #gamedev #pixelart #godot
June 17, 2025 at 10:04 PM
Our pre-battle positioning was placeholder for a long while. It's much nicer to use with this update!
#indiedev #gamedev #godot #pixelart
June 17, 2025 at 3:49 AM
The turn display is the first to receive some of our new UI styling ☀️🌕 #indiedev #gamedev #godot #pixelart
May 31, 2025 at 1:46 PM
More UI improvements, making visual differences between allowing enemies to unleash their rituals vs breaking the rituals
#indiedev #gamedev #godot #pixelart
May 27, 2025 at 1:51 PM
We're improving our interaction visual feedback every day 💪 #indiedev #gamedev #godot #pixelart
May 24, 2025 at 10:40 AM
The enemies now have a cool entry into battle 🌠 #pixelart #indiedev #gamedev #godot
May 23, 2025 at 1:35 PM
One of our enemy units, who packs a serious punch 🤓 #indiedev #gamedev #godot #pixelart
May 15, 2025 at 1:26 PM
A lot of recent gameplay changes are coming together well! We're setting up our next playtest build

#indiedev #godot #pixelart #gamedev
May 12, 2025 at 12:17 PM
It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:

#pixelart #indiedev #gamedev #godot
May 9, 2025 at 12:19 PM
Cool combo to take down a tanky enemy on turn 1
#indiedev #gamedev #pixelart #godot
March 28, 2025 at 10:27 PM