David
halfedge.bsky.social
David
@halfedge.bsky.social
Reposted by David
I probably should have done this many years ago, but I finally got around to adding some useful debug features to my old Shadows sample. You can now "freeze" the cascades and zoom out, and draw them to see what they look like.
www.youtube.com/watch?v=0D4A...

github.com/TheRealMJP/S...
Shadows Sample Debug Visualizations
YouTube video by MyNameIsMJP
www.youtube.com
May 25, 2025 at 11:50 PM
Reposted by David
Path tracing "over one trillion total triangles" from Intel's Jungle Ruins Scene.
In stark contrast to the recent NVIDIA Zorah presentations on the new CLAS features, this has everything right in the BVH. It takes 20s per frame and uses 100GB+ of unified memory.
#MetalRT #rendering
April 22, 2025 at 8:25 PM
Reposted by David
happy new year! in between mince pies i decided to make a midi keyboard controller, with a fatar keybed, rp2040, small display and 2 encoders... the project was suggested by my friend zac. this the zacboard was born
January 2, 2025 at 9:31 PM
Reposted by David
If there's ever a post of mine that you share, make it this one

The UK government is considering allowing copyright exceptions for AI training. Below is a letter I sent to my MP explaining why this is a terrible idea, along with instructions on how to forward it to your own MP

justpaste.it/fpyt5
Template Letter to MP Concerning AI Training
justpaste.it
December 15, 2024 at 5:37 PM
Reposted by David
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 6:34 PM
Reposted by David
I've been learning some (pre motion matching) animation techniques recently (all kinds of animation warping stuff), and I found this Youtube channel really useful. It goes through bunch of the basics and reproduces some old papers on numpy.

www.youtube.com/@JeromeEippers
Animation Tech
In this channel we will be looking at the technical side of animation and physic in the video game industry. Let's dig into whitepapers and reimplement them in python to learn from them. I'm Jerome ...
www.youtube.com
October 30, 2024 at 8:19 AM