halfbuiltgames.bsky.social
@halfbuiltgames.bsky.social
Okay, had to cut scope and haven't added sounds/music, but the game is done :D

lrozanski.itch.io/underwater-t...

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Underwater Treasure Hunt by lrozanski
Available for Windows, macOS, Linux
lrozanski.itch.io
January 2, 2026 at 4:46 PM
Improved my explosions a bit :D I still need to work on the hit shader, but I'm happy with how the explosion effect turned out

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December 19, 2025 at 12:50 PM
I started playing with shaders to find the look I'm going for. I like the result, but I'll probably keep tweaking it further

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December 13, 2025 at 1:06 PM
A few more changes :D

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December 6, 2025 at 5:31 PM
Back again with quite a lot of changes this time. Some of them off the top of my head:

- new terrain!
- limited camera/aiming to a 45 degree angle
- spotlight follows harpoon cannon aim
- depth meter
- fog changes colour and density based on depth
- player can't go above Y 0

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October 18, 2025 at 12:41 PM
Just a screenshot this time. Added some coral with bubbles spawning at semi-random intervals :D

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October 12, 2025 at 7:31 PM
It's been a while, but I added a "reel in" mechanic with a boost if you hold LMB, a tension meter and a boost bar, as well as the cable snapping 🙂

I've been experimenting with handmade terrain a lot, but haven't found anything I like quite yet

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September 30, 2025 at 8:31 PM
It's been a while, but I got rid of the previous magnet and chain system in favour of a simplified magnetic harpoon with cable. There's also a new aiming system and the ability to collect treasure chests 😀

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September 6, 2025 at 2:21 PM
Experimenting with the excellent ProtonScatter plugin and some handmade plants with a swaying vertex shader.

I think this adds a lot of life to the scene, though I'm not sure on the little stick plants. I might just end up replacing them.

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August 3, 2025 at 5:00 PM
A little project I'm currently working on while trying to learn this 3d gamedev thing 🙂 #gamedev #godot
July 24, 2025 at 9:31 PM