Terrence Jarrad
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hailtonothing.bsky.social
Terrence Jarrad
@hailtonothing.bsky.social
Archer. Performance engineer. Video games player and writer, from the era of print media. Remember that? Print media?

@hailtonothing@peoplemaking.games on Mastodon
@hailtonothing on the hellsite.
I've been meaning to go back and watch the show. It used to be on Netflix, back in the day, not sure if anyone has it now
November 22, 2025 at 11:05 PM
Ooooooo
November 22, 2025 at 11:04 PM
Are you playing Malkavian? Tell me you're playing Malkavian.
November 22, 2025 at 9:36 PM
Takin' It All was their best work and it wasn't even close to Jem's title song.

Also not the fault of the songs, but I really don't like how the fade out/in in this mix is turning the outro/intros into a muddled mess. I wanna hear the music dammit!
November 22, 2025 at 9:33 PM
Not questioning their awesome level, just their musical ability. (I'm five songs into this vid now feeling extremely vindicated in my original claim.)
November 22, 2025 at 9:20 PM
It's too late for me to watch this now, but I find it hard to believe anything the Misfits did was better than the title song.
November 22, 2025 at 11:22 AM
Reposted by Terrence Jarrad
Like I think most of us played it like 6 years ago or so at PAX and it was "really feels good to drive around! the movement is nice! Love the big monsters that burst through the ground" then the game releases and its 40 entirely broken mechanics bolted onto an unintelligible experience.
November 22, 2025 at 12:43 AM
Reposted by Terrence Jarrad
I am utterly fascinated by what happened. No release trailer, website wasn't updated (still says Wishlist now in most places). Entire steam page is still the 6 year old video and screenshots. Entire game is 100% broken in almost every way, it's just a very early prototype at best.
November 22, 2025 at 12:42 AM
Yeah it needed some proper playtest sessions with randos, and just PAX wouldn't be enough - people would easily forgive a bit of jank on an unfinished game on a showroom floor, especially when it's so pretty to look at.
November 22, 2025 at 12:20 AM
And while I typically hate Early Access as a concept for reasons I've stated a few times before, had this released as Early Access, people would be saying: well, it's kinda borked, but it's still early access. Instead of: I can't believe I waited 10 years to get this. Or: it should be early access.
November 21, 2025 at 11:54 PM
The only explanation that really makes sense in my head is a monetary or contractual/legal necessity to release, but who knows. I was reading the steam pages and a lot of the dev responses were along the lines of: we tested this a lot. But perhaps the testing wasn't wide enough.
November 21, 2025 at 11:51 PM
I'd play a version of this that was driving down one straight road, with stops at points of interest and story development along the way; a linear progression, just to experience the story in the game world.

I hope Dead Static Drive gets to where it should be, but I'm not sure I'll be back.
November 21, 2025 at 11:34 PM
The aesthetic and art? Gorgeous. The soundtrack and ambience? Nailed it. The narrative? Well, how much can I say from 20 minutes... but I like the writing and would be interested in playing more to discover the story, if I could stomach the gameplay.
November 21, 2025 at 11:27 PM
My whole experience? Friction. Friction trying to understand what to do and how to do it, and then once I think I understand, friction actually doing the thing. Some of the friction is technical, some of it is design. But if you're designing friction, you can't also then have technical friction.
November 21, 2025 at 11:24 PM
I can't imagine this is the game anyone wanted to release after a decade. It plays like it wasn't playtested. When the number of people and reviews I'm reading are all saying the same things in the first 20 minutes of gameplay, the only thing that makes sense is something that can't be true.
November 21, 2025 at 11:20 PM
Every task is a chore. Filling up the car? Chore to find the petrol cap instead of the boot or doors. Scavenging into inventory? Chore clicking and using. Managing inventory between whats held in hands or worn on person versus hidden in menu, or hidden in a backpack inside a menu? Chore.
November 21, 2025 at 11:17 PM
Town layout is frustrating. Now, driving is WAY better on controller, but even when you're following an objective marker, 90% of the roads don't go towards any of the markers. The environment is flat and open and it feels every road meanders into a cul-de-sac. I gave up using roads.
November 21, 2025 at 11:13 PM
I kept trying to leave town and getting put back where I exited. Turns out I didn't have enough fuel but the notice for that is stylised into the town/area name that pops up right in the middle of the screen and my brain refused to see it for the longest time. Very confusing.
November 21, 2025 at 11:10 PM
Combat is easier on keyboard/mouse.
But keyboard and mouse gave me no ability to open a menu? Literally ESC didn't do it. Then also I stopped being able to close the regional map.
Party members just stand around and die instead of fighting and melee combat is gawdawful.
November 21, 2025 at 11:09 PM
I tried controller, and the driving is much better but I lasted another 10 minutes.
The menu runs at 0.2FPS (while the gameplay bit is fine)
Cars have no engine sounds. This was a choice, and sure was *a choice*.
Chase cam is chase cam sometimes, and other times nope.
November 21, 2025 at 11:06 PM
I was supposed to get something yesterday. It was a 20 min drive away. Now it's in NSW.
November 21, 2025 at 7:45 PM