Haihala
haihala.bsky.social
Haihala
@haihala.bsky.social
(he/they)
I make games and grumble about software.

Creator of "Whoops! All grapplers" (working title), a 2.5D fighting game. https://github.com/haihala/whoops-all-grapplers

I'm looking for games work, See: https://haihala.github.io/portfolio
Mandelbrot visualizing differences between iteration counts (1-50). Only crashed once by accidentally setting iteration count to a power of six while tweaking the easing.
August 6, 2025 at 9:19 PM
Shader droplet. Not that impressive but I'm really noticing how much faster I can come up with these now.
August 6, 2025 at 4:57 PM
It's so cool to be able to do stuff.
August 5, 2025 at 4:01 AM
GPU particles are starting to feel workable.
August 5, 2025 at 3:52 AM
Behold, paper!
July 25, 2025 at 5:56 AM
Here is a "before" version with a slower animation and no smear
July 17, 2025 at 3:50 AM
Smears in the actual game woo!
July 17, 2025 at 3:46 AM
Now with more perspective skew
July 13, 2025 at 6:17 AM
Made a lit fake cube (one quad + frag shader)
July 13, 2025 at 6:10 AM
POC for a smear with the new stuff. Aiming for ED kick normal in SF6
July 12, 2025 at 4:18 AM
And of course, once you have UV coordinates, you can do textures.

This is really coming together huh.
July 10, 2025 at 10:07 AM
This pattern really showcases how well the human eye smooths stuff over. There is some visible aliasing, but it's not too bad. Until...
July 10, 2025 at 6:41 AM
This pattern better showcases the scuffed corners. Looks fine in motion, but the corners bother me.
July 10, 2025 at 6:39 AM
Progress on animating Beziers with wgsl. It gets a bit mushy in tight corners, but I think I'm rapidly approaching the point of good enough.
July 10, 2025 at 6:36 AM
Spend a few hours banging my head against a wall until I figured out how to draw and "uv map" cubic bezier splines using a wgsl fragment shader.

I think they use a similar technique with Ed's kick normals in SF6, although the spline is probably more complicated and 3d.
July 9, 2025 at 10:10 AM
New juggle system looking good (kunais drop and can be picked up, even mid-air)
January 1, 2025 at 3:03 PM