I’ve played Go/Weiqi very little, but that rule seems both thoroughly natural and some sort of sorcery.
I’ve played Go/Weiqi very little, but that rule seems both thoroughly natural and some sort of sorcery.
There are definitely people who will decide solo win > joint win > joint loss > solo loss regardless of what the rules say. That doesn’t mean you have to take that mindset into account in the design, of course.
There are definitely people who will decide solo win > joint win > joint loss > solo loss regardless of what the rules say. That doesn’t mean you have to take that mindset into account in the design, of course.
I like tiebreakers that cannot be tied, so turn order is a fair option. Usually one player overcame a worse playing position so deserves to win. Also, because the winner of ties is clear before the end it feels less like the flip of a coin.
I like tiebreakers that cannot be tied, so turn order is a fair option. Usually one player overcame a worse playing position so deserves to win. Also, because the winner of ties is clear before the end it feels less like the flip of a coin.