Gulls of Doom
gullsofdoom.bsky.social
Gulls of Doom
@gullsofdoom.bsky.social
They're coming for the trash. And also for you.
Pinned
Just a little couch co-op action arcade roguelike arena game about gulls
🪶🪶🪶

Out on steam now!
store.steampowered.com/app/3396810/...
Save 10% on Gulls of Doom on Steam
A 2D roguelite arena combat game for quick rounds alone or in local coop. Use upgrades to strategically build your perfect fighter each run, and unlock new weapons.
store.steampowered.com
let's meet at #gamesground !
November 15, 2025 at 3:58 PM
Just a little couch co-op action arcade roguelike arena game about gulls
🪶🪶🪶

Out on steam now!
store.steampowered.com/app/3396810/...
Save 10% on Gulls of Doom on Steam
A 2D roguelite arena combat game for quick rounds alone or in local coop. Use upgrades to strategically build your perfect fighter each run, and unlock new weapons.
store.steampowered.com
September 25, 2025 at 3:18 PM
Without further ado:

Gulls of Doom is out on Steam right now!

#Indiegame #Indiedev #Releaseday #Timetosleepnow
September 25, 2025 at 3:17 PM
maybe you all should powder your couches and stretch your fingers, because in less than a week our #indiegame "Gulls of Doom" is coming to steam.
September 19, 2025 at 5:14 PM
the #IndieGame energy stream really flows strong this year. All those amazing passion projects taking over gaming. It really makes you excited for other projects to come in the future. 🤖
September 14, 2025 at 2:09 PM
co-releasing with #hades2 on the 25th september was not on our 2025 bingo card - but sounds like a great fit.

#IndieDev #GameDev
Hades 2 version 1.0 finally got a release date at the latest Nintendo Direct, and drops later this month. https://bit.ly/3JXm5ip
September 12, 2025 at 3:19 PM
at first we thought about calling our #indiegame 'Doves of Doom', but then we tried to eat a Crêpe at the beach.

#IndieDev #Beachlife
September 11, 2025 at 4:29 PM
being an #indiedev means having genius ideas like introducing intricate puzzle mechanics to your action arcade #indiegame after the first coffee and then work on it for about 1-67 days only to ultimately crawl back to your original idea.
September 6, 2025 at 10:48 AM
Reposted by Gulls of Doom
A lot of video-game publishers spend hundreds of millions of dollars chasing after "realistic graphics" and "massive open-worlds" when what players really want is just a shitload of weird little guys
September 4, 2025 at 3:08 PM
still feeling a bit sorry #teamcherry decided to release their game a few weeks earlier to not interfere with our release at the end of the month.

still, we're sure #silksong will be perfectly polished and one hell of an #indiegame
September 4, 2025 at 1:40 PM
after three days of heavy #gamescom FOMO we can now proudly pronounce that we were - in fact - missing out.
August 22, 2025 at 4:52 PM
sometimes #indiedev is like a trashbag full of chocolates

too much - your tummy hurts
too little - a lingering sense of regret
just the right amount - all of the above
August 19, 2025 at 9:44 AM
Heyhey - who's going to #gamescom?
Because if you are - have fun. And always remember: it's not about the treasure, but the friends we meet along the way! 🪶🪶🐦
August 13, 2025 at 3:26 PM