Stefano Gualeni
@gua-le-ni.com
Professor at the University of Malta's @indigitalgames.bsky.social
Migrant ☆ https://gua-le-ni.com/
WHAT WE OWE THE DEAD ⇒ https://www.setmargins.press/books/what-we-owe-the-dead/
Migrant ☆ https://gua-le-ni.com/
WHAT WE OWE THE DEAD ⇒ https://www.setmargins.press/books/what-we-owe-the-dead/
Ok, it might not be fresh new stuff, but at least it will be cheap, right?
a man in a suit is standing in a field of grass
ALT: a man in a suit is standing in a field of grass
media.tenor.com
October 24, 2025 at 5:31 AM
Ok, it might not be fresh new stuff, but at least it will be cheap, right?
This, by the way, is also referred to as
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!
October 22, 2025 at 7:32 AM
This, by the way, is also referred to as
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!
Oh, no worries :) Just sharing stuff. Also, you migth look into into similar kinds of 'twofoldness' like that between taking a phenom. perspective that is internal to a virtual world (e.g. that of the character of a game) vs. an external one (e.g. that of the player). If you need stuff, ask :D
October 22, 2025 at 7:27 AM
Oh, no worries :) Just sharing stuff. Also, you migth look into into similar kinds of 'twofoldness' like that between taking a phenom. perspective that is internal to a virtual world (e.g. that of the character of a game) vs. an external one (e.g. that of the player). If you need stuff, ask :D
Hi and congrats!
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...
gua-le-ni.com
October 22, 2025 at 6:49 AM
Hi and congrats!
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...
Happy birthday Dan! :D
October 19, 2025 at 4:11 PM
Happy birthday Dan! :D
Reposted by Stefano Gualeni
Check out this nice review of FICTIONAL GAMES that @steinea.bsky.social did for ARB a while back: ancillaryreviewofbooks.org/2023/05/26/i...
Imagined Agency: Review of Stefano Gualeni and Riccardo Fassone’s Fictional Games
Eric Stein Under Review:Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. Stefano Gualeni and Riccardo Fassone. Bloomsbury Academic, January 2023. Throughout the media we enjoy, fr…
ancillaryreviewofbooks.org
October 10, 2025 at 5:28 PM
Check out this nice review of FICTIONAL GAMES that @steinea.bsky.social did for ARB a while back: ancillaryreviewofbooks.org/2023/05/26/i...