⬇️ Join my newsletter below for exclusive updates ⬇️
https://grumpyduckgames.carrd.co/
Join my newsletter in bio to participate in a future playtest!
#indiegame #gamedev #simulator #cozy
Join my newsletter in bio to participate in a future playtest!
#indiegame #gamedev #simulator #cozy
#indiegame #gamedev #cozy #simulator
#indiegame #gamedev #cozy #simulator
#indiegame #gamedev #cozy
#indiegame #gamedev #cozy
Still work in progress
#indiegame #gamedev #cozy
Still work in progress
#indiegame #gamedev #cozy
#indiegame
#indiegame
Gameplay Blackboard provides a replicated, tag-based component to store any type of data, from basic types to complex data like structs and arrays.
Find it in my bio!
#GameDev #IndieDev
Gameplay Blackboard provides a replicated, tag-based component to store any type of data, from basic types to complex data like structs and arrays.
Find it in my bio!
#GameDev #IndieDev
My Surface Paint System lets you paint on meshes at runtime. Fully replicated, with coverage tracking.
Great for graffiti, decorating, or even for sauce in sim games.
Find it in my bio!
#GameDev #IndieDev
My Surface Paint System lets you paint on meshes at runtime. Fully replicated, with coverage tracking.
Great for graffiti, decorating, or even for sauce in sim games.
Find it in my bio!
#GameDev #IndieDev
My new Timer System lets you configure timers once and reuse them anywhere, fully replicated, tag-based, with custom thresholds events.
Ideal for cooldowns, build times, waves and more.
Find it with my other plugins in bio.
#gamedev #indiedev
My new Timer System lets you configure timers once and reuse them anywhere, fully replicated, tag-based, with custom thresholds events.
Ideal for cooldowns, build times, waves and more.
Find it with my other plugins in bio.
#gamedev #indiedev
My Gameplay Interaction Pack combines 3 of my plugins: ability-based interactions, a carry & drop system, and openable actors, multiplayer-ready and GAS-powered.
Find it with my other plugins in bio!
#indiedev #gamedev
My Gameplay Interaction Pack combines 3 of my plugins: ability-based interactions, a carry & drop system, and openable actors, multiplayer-ready and GAS-powered.
Find it with my other plugins in bio!
#indiedev #gamedev
My new Open System plugin lets you set up openable actors with smooth animations, lock states, and multiple open points, no code needed.
Works standalone or with the included interaction system.
#GameDev, find it in my bio!
My new Open System plugin lets you set up openable actors with smooth animations, lock states, and multiple open points, no code needed.
Works standalone or with the included interaction system.
#GameDev, find it in my bio!
My new Time Cycle System plugin handles time progression, dynamic sky, and is fully replicated.
Easily customize cycle speed, sunrise/sunset times, and more!
Find it with my other plugins in bio.
#GameDev
My new Time Cycle System plugin handles time progression, dynamic sky, and is fully replicated.
Easily customize cycle speed, sunrise/sunset times, and more!
Find it with my other plugins in bio.
#GameDev
My new Carry & Drop System lets any actor pick up and place objects, with stacking, tag-based rules, and a built-in interaction system.
Find it with my other plugins in bio.
#GameDev #IndieDev
My new Carry & Drop System lets any actor pick up and place objects, with stacking, tag-based rules, and a built-in interaction system.
Find it with my other plugins in bio.
#GameDev #IndieDev
A modular interaction system built on GAS - flexible, multiplayer ready, with prompts & outlines.
I built it for my next game, but designed it to be useful to other devs too.
Find it with my other plugins in my bio!
#GameDev
A modular interaction system built on GAS - flexible, multiplayer ready, with prompts & outlines.
I built it for my next game, but designed it to be useful to other devs too.
Find it with my other plugins in my bio!
#GameDev
💡They’ll also offer hints about the game I’m making, so whether you’re a dev or just interested in my game journey, subscribe for updates: tinyurl.com/grumpyduckga...
#gamedev
💡They’ll also offer hints about the game I’m making, so whether you’re a dev or just interested in my game journey, subscribe for updates: tinyurl.com/grumpyduckga...
#gamedev