Grumpy Duck
grumpyduckgames.bsky.social
Grumpy Duck
@grumpyduckgames.bsky.social
🎮 Indie dev creating games & UE5 plugins
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https://grumpyduckgames.carrd.co/
Pinned
Manage your cozy crepe restaurant by the beach 🏖️
#indiegame #gamedev #cozy
Adding the French classic crêpe "citron sucre" in my game 🍋
Join my newsletter in bio to participate in a future playtest!
#indiegame #gamedev #simulator #cozy
December 5, 2025 at 9:03 PM
- How much sugar do you want?
- Yes
#indiegame #gamedev #simulator
December 3, 2025 at 10:52 PM
Trying different spreads for crepes and waffles in my game, next will be whipped cream!
#indiegame #gamedev #cozy #simulator
November 26, 2025 at 6:14 PM
Early look at making crepes in my game, what fillings would you want? 🥞
#indiegame #gamedev #cozy
November 21, 2025 at 12:26 AM
Work in progress on making ice cream in my game, what flavour would you want? 🍨
#indiegame #gamedev #cozy
November 13, 2025 at 1:25 PM
Manage your cozy crepe restaurant by the beach 🏖️
#indiegame #gamedev #cozy
September 28, 2025 at 9:47 PM
Open your restaurant next to the beach 🏖️ Cook sweet crepes, serve customers and grow your business!
Still work in progress
#indiegame #gamedev #cozy
August 15, 2025 at 8:11 PM
Early look at serving ice cream in my game! 🍨
August 3, 2025 at 6:21 PM
Work in progress of my new game where you'll be able to make your own crepes!
#indiegame
July 23, 2025 at 4:39 PM
Need a clean way to manage objectives, stats, or gameflow in #UnrealEngine?
Gameplay Blackboard provides a replicated, tag-based component to store any type of data, from basic types to complex data like structs and arrays.
Find it in my bio!
#GameDev #IndieDev
July 12, 2025 at 2:01 PM
🎨 Want to be the next Picasso in #UnrealEngine?
My Surface Paint System lets you paint on meshes at runtime. Fully replicated, with coverage tracking.
Great for graffiti, decorating, or even for sauce in sim games.
Find it in my bio!
#GameDev #IndieDev
June 17, 2025 at 1:17 AM
Need versatile gameplay timers in #UnrealEngine?
My new Timer System lets you configure timers once and reuse them anywhere, fully replicated, tag-based, with custom thresholds events.
Ideal for cooldowns, build times, waves and more.
Find it with my other plugins in bio.
#gamedev #indiedev
June 2, 2025 at 9:51 PM
Need a flexible way to handle all kinds of interactions in #UnrealEngine?
My Gameplay Interaction Pack combines 3 of my plugins: ability-based interactions, a carry & drop system, and openable actors, multiplayer-ready and GAS-powered.
Find it with my other plugins in bio!
#indiedev #gamedev
May 23, 2025 at 11:29 PM
Want to add doors, drawers, or panels that open and close in #UnrealEngine?
My new Open System plugin lets you set up openable actors with smooth animations, lock states, and multiple open points, no code needed.
Works standalone or with the included interaction system.
#GameDev, find it in my bio!
May 14, 2025 at 1:06 PM
Want a simple, flexible day-night cycle in #UnrealEngine?
My new Time Cycle System plugin handles time progression, dynamic sky, and is fully replicated.
Easily customize cycle speed, sunrise/sunset times, and more!
Find it with my other plugins in bio.
#GameDev
May 10, 2025 at 3:00 PM
Making a survival or simulation game in #UnrealEngine?
My new Carry & Drop System lets any actor pick up and place objects, with stacking, tag-based rules, and a built-in interaction system.
Find it with my other plugins in bio.
#GameDev #IndieDev
May 1, 2025 at 12:13 PM
Just released my second #UnrealEngine plugin!
A modular interaction system built on GAS - flexible, multiplayer ready, with prompts & outlines.
I built it for my next game, but designed it to be useful to other devs too.
Find it with my other plugins in my bio!
#GameDev
April 19, 2025 at 3:29 PM
While working on my new game, I decided to create #UnrealEngine plugins along the way to help fellow devs.
💡They’ll also offer hints about the game I’m making, so whether you’re a dev or just interested in my game journey, subscribe for updates: tinyurl.com/grumpyduckga...
#gamedev
April 11, 2025 at 12:40 PM