Grounded Bird Games aka Chris
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groundedbirdgames.bsky.social
Grounded Bird Games aka Chris
@groundedbirdgames.bsky.social
Working on a point and click adventure game with Mark Watson. Part time Indie Dev, Dad. I like coffee, smiles and kindness. he/him from Aotearoa
More things maybe only game devs will find interesting...
My 'hints' menu now shows hints in this order:
- hints for the current level
- hints that apply across levels
- hints for other levels
It also scrolls & other levels hints are on separate pages that you can switch between
#gamedev #indiedev
November 1, 2025 at 11:59 PM
Something I find difficult with making a game as a passion project is that progress can often look like going backwards! I've been working on a hints/to do menu for a couple of weeks. It's sooo much better 'behind the scenes' than it was, but unfortunately it looks like this 🙄 #indiedev #gamedev
October 30, 2025 at 9:52 AM
Working on getting the inventory functioning the way I want (ignore the less than desirable graphics!). Menu opens, the background blurs nicely, you can select/deselect items, and the menu disappears when you move off it so you can try the items with things on screen. Yay! #indiedev #gamedev
August 10, 2025 at 5:51 AM
Phew - upgraded to Unity6 and have managed to clear all errors! Everything still seems to be working, including UI, post processing and custom 'fake lighting' shader. Pretty exciting stuff! #indiedev #gamedev #unity3d
June 22, 2025 at 1:28 AM
Okay, after some feedback. Trying to decide if I use my custom lighting, or just built-in lighting. Front character is using custom, the other one is built in. I prefer the custom, but I am worried that is because I spent a while setting it up! Any thoughts? #indiedev #gamedev
June 8, 2025 at 7:41 AM
Okay, after some feedback. Trying to decide if I use my custom lighting, or just built-in lighting. Front character is using custom, the other one is built in. I prefer the custom, but I am worried that is because I spent a while setting it up! Any thoughts? #indiedev #gamedev #unity3d
June 8, 2025 at 12:37 AM
After getting the basics of my custom 'lighting' working, I have spent the next few evenings making it actually work...making sure two changes dont try to run at once, adding a 'default scene tint' so when you exit a light volume it knows what colour to go back to etc #gamedev #indiedev
June 7, 2025 at 4:18 AM
This is a bit more of a realistic example. The first time she walks into the shadow area the effect is off, the second time it is on
June 2, 2025 at 10:29 AM
Trying out having baked lighting for scenery, but an unlit character. This can lead to the character looking very out of place in the scene, so I have implemented a system where I can add a 'tint' to the player. This will allow me to add 'shadow' to the character as needed #indiedev #gamedev
June 2, 2025 at 10:14 AM
There is something very satisfying about getting your character into a scene and actually moving around! She lives!!
A few clipping issues with the clothes, but she needs a better outfit anyway so that's the next little task #gamedev #indiedev
May 7, 2025 at 9:53 AM
Also, actual in-game distance is likely to be more like this a lot of the time! #indiedev
May 6, 2025 at 11:51 PM
Still playing around with our main character. I think she is almost to the point where she is good enough to at least using in a demo etc. Progression from original to newest (left to right) below. Clothes need some work I think #gamedev #indiedev
May 6, 2025 at 11:46 PM