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I'm so happy you implemented it, it's such an obvious UX improvement. Good job!
I'm so happy you implemented it, it's such an obvious UX improvement. Good job!
A thing that was not done around 4.0, IIRC.
A thing that was not done around 4.0, IIRC.
The general idea is that the community kind of drive the engine in a direction, but maintainers (those doing the work) always have the last word.
The general idea is that the community kind of drive the engine in a direction, but maintainers (those doing the work) always have the last word.
It's always a value/cost balance. :)
It's always a value/cost balance. :)
I think it was done in the end because someone paid for it, otherwise it would not have been considering how complicated this is (embedding a windows into another is complex).
I think it was done in the end because someone paid for it, otherwise it would not have been considering how complicated this is (embedding a windows into another is complex).
But well, the Unity crowd was loud and someone paid for it. So 🤷
But well, the Unity crowd was loud and someone paid for it. So 🤷
4) Windows embedding was mainly requested by all the Unity crowd coming to Godot. It was a sponsored work so it got added.
4) Windows embedding was mainly requested by all the Unity crowd coming to Godot. It was a sponsored work so it got added.