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haganbmj
@griselbrand.com
Jyscal and High-Society Hunter were two of my 7 rare inclusions and found their way into a BWR sac pile. Hunter seemed a little more dominant than desired, but I'm not convinced that the cube can't handle it.
November 11, 2025 at 2:08 PM
November 5, 2025 at 12:04 AM
Something like you're suggesting would be super basic, but would probably require a couple bucks to record all the responses.

Do you have any experience with something like that or is this entirely new territory?
November 3, 2025 at 6:40 PM
Doesn't seem crazy.
I do dev as a job so I tend to keep my hobby projects tiny so that I can pick up or drop them on a whim. Part of that too is that I'm not currently paying for any hosting - everything I currently have out there is purely $0/mo static files - which is its own flavor of fun to do.
November 3, 2025 at 6:40 PM
This card is certainly not the worst, just a recent example.

At least it doesn't also have a keyword stapled onto it, like First Strike, that you could miss in the blob of text.

There are just little gotchas in this card that I don't like where you have to verify its execution each time.
November 3, 2025 at 6:21 PM
Saw a question pop up about what makes this complex to me, but looks like the message got deleted.

- Beginning of combat.
- Creatures with flying, attacking or not.
- Grants two effects.
- Attacking creature (with or without flying) dies.
- Return *one* tapped + flying counter.
- Once per turn.
November 3, 2025 at 6:21 PM
Sure, that might be on the viewer to approach it with that information.
Cobra has some broad classifications you can annotate a cube with, but I don't know if usage of that is consistent.
November 3, 2025 at 5:26 PM
Ah shoot, that's right - I only put "makes tokens" as a column, need to circle back and count distinct tokens.

Yeah your kari zev example is a situation where in an average game you might not even pull out the token since it's going to die shortly.
November 3, 2025 at 5:24 PM
I've been meaning to add some more breakdowns to that site, but I've been wrestling with visualizing individual card stats and just haven't sat down and knocked it all out now that CubeCon is over. Maybe trying to do something like your chart here could be a fun addition.

Thanks for the ping!
November 3, 2025 at 5:02 PM
- One of my biggest sources of confusion is when cards reference multiple steps/phases/zones or have weird clauses and conditionals. I don't know the best way to evaluate that.

I saw this card for the first time recently and my gut reaction was that I was bound to mis-resolve it repeatedly.
November 3, 2025 at 5:02 PM
- I think I have the site up with a measure for distinct tokens? That probably deserves a deeper dive too since your example with Map having its own keyword is relevant. I'd love to figure out a way to add up all the effective text a card has based on combining all the tokens + un-remindered text.
November 3, 2025 at 5:02 PM
- I also want to highlight that it's hard to even get the data in a sane state. There is inconsistency in the way effects are written that can throw it off (Keyword "Investigate" vs not-keyword "Create a Clue token" is coming up in the Avatar set for flavor reasons just as an example).
November 3, 2025 at 5:02 PM
- Obscurity is a cool concept - the Popularity scores on cobra are a bit bare, but might be a decent enough way to approach that?
November 3, 2025 at 5:02 PM
- Cube size should certainly be a consideration, but I do think that is in itself a measure of potential complexity too by increasing the variance of effects? There's probably a way to do some kind of density measurement that might reflect the number of things you'd be exposed to in a draft.
November 3, 2025 at 5:02 PM
- Desert and variant rules are tough to identify, and I'm not entirely sure how to adjust for that kind of thing. The changeling cube is an example of where that can actually simplify individual card text, but creates a more bizarre draft/play experience. Even pack size can be a big factor.
November 3, 2025 at 5:02 PM
- Layouts are tough to categorize. Some have more rules complexity to consider or unusual behavior (eg. battles). Planeswalkers are apparently "normal" now on scryfall, so they aren't even flagged as having a non-standard layout.
November 3, 2025 at 5:02 PM
Hell yeah. I'd love to figure out a way to boil down complexity to a few stats, so really like where this is going. Complexity is what I based most of my cube selections this year at CubeCon on and is something my circle has been very attentive to.

- Agree that evergreen keywords are different.
November 3, 2025 at 5:02 PM
Totally get that, I have periods where I'm on there and periods where I'm less so.
October 31, 2025 at 7:46 PM
I just hid it as a default column when I added the word count stuff. Still haven't gotten around to going back and persisting any selected columns a user makes. /shrug
October 31, 2025 at 6:50 PM
Yes.
October 27, 2025 at 10:14 PM