Grim Dani🌒🌟✨🫧
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grimdxni.bsky.social
Grim Dani🌒🌟✨🫧
@grimdxni.bsky.social
made ya look dingus

dont/fear/the/reaper
February 6, 2026 at 9:15 PM
Whenever I have to create concepts - I now lean into large shapes and quickly creating a silhouette with an eraser rather than fully rendering things out for time.
February 2, 2026 at 5:39 PM
One of the main struggles I am currently facing with particle effects is consistent UE5 crashing. Something I am learning is that it is easier to take a preset particle system and repackage it than to make one from complete scratch when I do not have experience.
February 2, 2026 at 5:37 PM
One success I had with this was creating a pleasant texture with my gradient map, one struggle I had was trying to incorporate the vines from the concept into the model. I decided that they were more good in theory and cut them.
February 2, 2026 at 5:35 PM
Some of the challenges this provided were trying to lock down an art style that matches lighting, shaders, modeling, and more - AND make it compatible to Quest 3 VR.
February 2, 2026 at 5:33 PM
Here is our cauldron, staff, painting desk, cleaning desk, three paint crushing bowls and pestle in action!
February 2, 2026 at 11:29 AM
Here are three of the recent textured models. Included is how it was textured using a gradient color palette made in adobe illustrator.
February 2, 2026 at 11:27 AM
February 2, 2026 at 11:08 AM
Here is a screen recording of one of our particle effects as a WIP - the dragons spray paint breath. The intended goal is to layer materials to allow for a burst of "flame" as well as "paint".
February 2, 2026 at 11:05 AM
(original colors)
February 2, 2026 at 11:01 AM
Making texture cards to import into the engine - I have kept some of them desaturated to allow for editing within the engine.
February 2, 2026 at 11:01 AM
Here are the concepts drawn out to show what is needed. We need a particle system to levitate objects above the cauldron , we need a system that functions as spraypaint, and paint mixing systems for glass, bubbles, goop/slimy, and feathers.
February 2, 2026 at 10:58 AM
p3
February 2, 2026 at 10:53 AM
Here are our lights!
February 2, 2026 at 10:51 AM
February 2, 2026 at 10:50 AM
Here are some of the usable items in our game - each serving a unique purpose.
February 2, 2026 at 10:47 AM
p2
February 2, 2026 at 10:45 AM
Here are some of the pieces of art that were made within the ideation period - these did not make the final cut but were important in establishing a mood, aesthetic, and immersive scene.
February 2, 2026 at 10:44 AM