Artyom Philonenko
greshnikk.bsky.social
Artyom Philonenko
@greshnikk.bsky.social
Self-educated software developer including #GameDev.
Right now I've just started working on a #Godot TCG multiplayer #IndieGame project to learn Godot language

#Godot #GameDev #IndieDev
I thought it would be more intresting if I add up some graphics into the game.
- The best part is that all cards uses the same mesh file. So there is no need in designing new model for each card. This way we save up no only a lot of human resources, but some RAM too.
- Also added gui of turn "owner"
December 17, 2024 at 9:56 PM
Added end turn button that draws a card to an active player and also added opponent's side of field. But most importantly I've reworked drag and drop realisation, so it not longer loses focus when mouse is outside of the card when we move mouse very quickly.
December 14, 2024 at 11:31 PM
I didn't know how to input gif... here is another try...
December 5, 2024 at 6:41 PM
Finally, after coding server core part there are some visual updates to show. These are server commands that are being implemented: "login", "start new game", "play card" and "draw a card". Placeholder objects and no animations are being used so far, untill core mechanic is done. #godot #indiedev
December 5, 2024 at 6:37 PM
After few days of Godot's docs researching and ~120 unit tests and integration tests for server's socket communication service, I've finally sent an authorisation message from a client to a server with authentication credentials. Hooray !
#godot #godotengine #indiedev #gamedev #solodev
November 7, 2024 at 9:58 PM
Why do I keep making everything so complex? It slows down development and ends up with frustration. But I can't let it go. It's like having some sort of OCD.
#IndieDev #GameDev
November 2, 2024 at 8:26 AM