Greg Seegert
gregseegert.bsky.social
Greg Seegert
@gregseegert.bsky.social
Lead graphics programmer / rendering engineer on some of your (OK, my) favorite games. Currently lead engine programmer at The Molasses Flood / CD Projekt RED.
It's kind of hilarious how everyone is now leveraging the PS3's SPU Edge ideas and algorithms - but adapted to compute - to get better performance (occlusion culling, off-screen culling, tessellation, etc)

Though I guess not fragment patching, thank friggin' God 😂
March 18, 2025 at 2:01 AM