www.reddit.com/r/inkarnate/...
www.reddit.com/r/inkarnate/...
In cyberpunk, life is cheap and there's never a painless option.
In the Witcher TTRPG there's no heroes, only people scraping by.
It facilitates some heart wrenching stories.
In cyberpunk, life is cheap and there's never a painless option.
In the Witcher TTRPG there's no heroes, only people scraping by.
It facilitates some heart wrenching stories.
So, conversations about lines and veils, about levels of discomfort, and what players and the GM are okay experiencing within the bounds of the story are crucial, and I think a good amount of trust is a necessity to a good experience.
So, conversations about lines and veils, about levels of discomfort, and what players and the GM are okay experiencing within the bounds of the story are crucial, and I think a good amount of trust is a necessity to a good experience.
Horror, in general, is tricky because different people find different things frightening and horrifying, and an attempt to create horror that misses can be comical, unpleasant, or any number of undesired responses.
Horror, in general, is tricky because different people find different things frightening and horrifying, and an attempt to create horror that misses can be comical, unpleasant, or any number of undesired responses.
So I think it's important that players not only know it's a possibility but collectively agree and actively believe it will be for the betterment of the story and experience.
So I think it's important that players not only know it's a possibility but collectively agree and actively believe it will be for the betterment of the story and experience.
With horror, the table needs to be very much on the same page about what it is trying to accomplish. I think a big part of horror is loss of control, and that is a delicate matter in TTRPG'S.
With horror, the table needs to be very much on the same page about what it is trying to accomplish. I think a big part of horror is loss of control, and that is a delicate matter in TTRPG'S.
Buy-In, and trust.
Now, this feels like a cop out answer since all games are better with maximum buy-in and a good amount of trust.
However, I think with other genres, you can still have fun even if the buy-in to the genre is minimal.
Buy-In, and trust.
Now, this feels like a cop out answer since all games are better with maximum buy-in and a good amount of trust.
However, I think with other genres, you can still have fun even if the buy-in to the genre is minimal.