Cory Greaves
greavescory.bsky.social
Cory Greaves
@greavescory.bsky.social
Video Editor
VR Game dev
By Dev25089 on DeviantArt
November 25, 2024 at 12:14 PM
I’d only get into VR racing if I got the whole steering wheel, gear box and pedals. Recently played on a friends flat screen racing rig and it’s just far more immersive than any other driving experience I’ve ever had by far. Add VR into the mix and…you’re off to the races 👀
November 22, 2024 at 12:17 AM
This is amazing
November 21, 2024 at 11:16 PM
Pulse projectile feels slow. Shoot. Wait. Shoot. Wait. Shoot. If there are any puzzles that use the pulse I feel like it might get annoying
November 21, 2024 at 11:14 PM
For me the scene in the ufo made me pause the ep and check that this was the same show everyone was talking about. Was genuinely shocked. Like SA in the first ep??? Glad to see the show switched lanes and became about a 2 friends getting a guys nuts back.
November 20, 2024 at 11:54 AM
Kept going, pretty good anime. That ep was a weird start tho
November 20, 2024 at 10:59 AM
Are you running a reshade on this or something? Looks way more contrasty than what I remember. I like
November 19, 2024 at 12:52 PM
Yeah but who’s walking round with 3 feet?
November 18, 2024 at 4:00 AM
Wish I could meet this city for the first time. Really wonder what the sequel will be like.
November 18, 2024 at 1:22 AM
VR, noir detective, cyberpunk immersive sim? Jack me the fuck in NOW
November 15, 2024 at 3:31 AM
Looks awesome 🙌
November 15, 2024 at 12:05 AM
I think that’s the physics engine struggling to keep up with the mouse inputs. If you want it to by physics based when in hand maybe try increasing your physics substepping but if it’s not a gameplay element I’d switch to a position based attachment using SetActorLocation or SetActorTransform.
November 15, 2024 at 12:00 AM
Are you adding the mesh to the handle actor or marrying the transform?
November 14, 2024 at 8:34 PM
It might be this same issue here?
10 Year old post saving my game today
November 14, 2024 at 8:25 PM
This one good sir

go.bsky.app/AW8DjxC
November 14, 2024 at 5:10 PM
November 13, 2024 at 6:42 PM
Sounds to me like they wanted to make sure the player read the warning rather than blindly skipping it. Scroll locking a T&Cs document isn’t terrible design so I don’t see why this would be.
November 13, 2024 at 6:37 PM
Hmm, I mean it kind of makes sense. I wouldn’t want the player to select something by accident. Maybe just increase the size so it detects if it’s anywhere in view?
November 13, 2024 at 6:04 PM
Yeah I remember having that issue on an older vr project and came across the same fix. I am a bit curious why you’ve gone with OVR over XR toolkit.
November 13, 2024 at 5:44 PM
Wait so you can only click it if you’re looking at it?
November 13, 2024 at 3:39 PM
Isn’t the OVR camera rig a tad deprecated compared to the stuff in the XR Toolkit?
November 13, 2024 at 3:33 PM