Lone Survivors is a survivors-like game with meta progression, unique character classes, and one active ability!
Check it out here: https://store.steampowered.com/app/3629280/Lone_Survivors/
Now, it's a whole lot juicier! Take a look at the satisfying result of opening a coin-filled loot chest in Lone Survivors!
(ty Godot for tweens!)
#gamedev #indiegames
Now, it's a whole lot juicier! Take a look at the satisfying result of opening a coin-filled loot chest in Lone Survivors!
(ty Godot for tweens!)
#gamedev #indiegames
Compete for the top score in an Endless leaderboard, where the highest placing player will get a Steam reward!
Sign up now by requesting access on Steam:
store.steampowered.com/app/3629280/...
#indiegames #screenshotsaturday
Compete for the top score in an Endless leaderboard, where the highest placing player will get a Steam reward!
Sign up now by requesting access on Steam:
store.steampowered.com/app/3629280/...
#indiegames #screenshotsaturday
The newest feature of the Endless mode is Shrines.
Shrines currently offer a random event, intended on adding variety to the endless mode.
They range from spawning elites, bosses, or providing health!
What kind of cool blessing/curses can you think of?
#gamedev #indiedev
Today, we let the Warrior hide behind statues... or something. 🥸
See below for before and after!
(note: hiding does not help against the monsters)
#gamedev
Today, we let the Warrior hide behind statues... or something. 🥸
See below for before and after!
(note: hiding does not help against the monsters)
#gamedev
The Planter - new boss for endless!
Fight against the thorny beast that is the Planter in the endless mode!
The Planter has three abilities:
1. Vines -- shoots out vines from her body
2. Summon Potheads (these little guys aren't friendly!)
3. Grow flowers
#indiedev #godot
The Cursed Candles
These candles damage nearby enemies, and can be upgraded to slow enemies, shoot flames, and harvest enemy souls!
Check out some GHASTLY gameplay below:
#indiedev #gamedev #indiegames
The Cursed Candles
These candles damage nearby enemies, and can be upgraded to slow enemies, shoot flames, and harvest enemy souls!
Check out some GHASTLY gameplay below:
#indiedev #gamedev #indiegames
Another weapon to join the fray, the spectral blade pierces through enemies and marks them for death.
The legendary upgrade will cause your enemies to release a ghastly pulse on death.
Its... maybe too strong? Tell me your thoughts!
#indiegames #gamedev
Another weapon to join the fray, the spectral blade pierces through enemies and marks them for death.
The legendary upgrade will cause your enemies to release a ghastly pulse on death.
Its... maybe too strong? Tell me your thoughts!
#indiegames #gamedev
I've been working on adding more content to the leaderboards, and we've attached some more metadata in a similar method to before.
Now, each leaderboard entry contains:
1. Class
2. Character Level
3. Weapons
Check it out below!
#indiedev #gamedev #indiegames
I've been working on adding more content to the leaderboards, and we've attached some more metadata in a similar method to before.
Now, each leaderboard entry contains:
1. Class
2. Character Level
3. Weapons
Check it out below!
#indiedev #gamedev #indiegames
The newest ability to join the roster is the Undying Flames
Perhaps a staple ability type in this genre, this ability just damages nearby enemies over time!
It was pretty fun to make this ability, and it's been on my backlog for a bit now.
#indiedev #gamedev
I've been working on adding some additional metadata to my leaderboards in preparation for the playtest.
The newest addition is adding the class played!
When you make a score in the leaderboard, it stores your class and displays it!
#gamedev #indiedev
The Builder is one of six classes available in the coming playtest!
The Builder features turrets he can deploy as his active ability, and his progression tree unlocks Dynamite and the Drone abilities!
Check out some gameplay below!
#indiedev #gamedev #solodev
Talking about performance every day is very exciting (....maybe)
I continued to tackle performance problems. I have done two things (that will take some tweaking) to see some late game gains.
1. Reduce nodes in enemy scenes
2. Reduce navigation calls
#gamedev #indiedev
I am still running into performance issues, so one thing I decided is replacing all of my AnimationPlayer nodes with just using a component that tweens the animations instead.
This way, each entity doesn't NEED an animation player, just a couple of tweens!
#indiedev #gamedev
I continued working on my endless mode, and have been also working on getting the game ready for playtesting!
That means:
1. Adjusting leaderboard to show in main menu
2. Deactivating hub for now
3. Disabling some features that are WIP for main game
#indiegame #gamedev
I continued working on my endless mode, and have been also working on getting the game ready for playtesting!
That means:
1. Adjusting leaderboard to show in main menu
2. Deactivating hub for now
3. Disabling some features that are WIP for main game
#indiegame #gamedev