Rim🔞
gravy.dog
Rim🔞
@gravy.dog
hobbyist artist | ggst faust
it's peam
November 20, 2025 at 5:16 AM
could try anyway!!! point and click by practicing your hip gyration.
November 13, 2025 at 8:44 PM
delightful coloring work.
November 13, 2025 at 8:33 PM
zamn, that is seriously a feat.
November 12, 2025 at 7:09 PM
it seems great-- i'm just wondering what the strings are. There's no way it can sustainably be free forever, no?
November 1, 2025 at 12:45 PM
baseball focks...............
November 1, 2025 at 3:42 AM
Federally protected
October 20, 2025 at 2:52 AM
needed time in the michaelwave
October 19, 2025 at 11:06 PM
zomg please
October 19, 2025 at 10:47 PM
holy guacamole
October 11, 2025 at 8:57 AM
by the way... you can demo the voxel physics i've been working on here. It works like Catherine-- you push and pull blocks, and they can rest on the edges of other blocks! it needs heavy optimizations, but it's a start.

www.newgrounds.com/projects/gam...
www.newgrounds.com
October 5, 2025 at 7:36 PM
Unfortunately I am wholly unfamiliar with using skeletons in any program--my idea was more of a conjecture.. Best of luck in studying this, though. More point manipulation options would be huuuuge.
September 24, 2025 at 3:30 PM
Of course!

I noticed right away that since duplicated nodes share resources, you can make things like mirrored eyes by giving the duplicate a negative transform. Eventually I'd like to write some sort of Curve2D class that can interface with skeletons.
September 24, 2025 at 1:12 PM
The greatest add-on in the history of add-ons. THANKS SO MUCH!
September 24, 2025 at 6:19 AM