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gradientgames.bsky.social
Gradient Games
@gradientgames.bsky.social
🔦 A team of humans vs an invisible monster with ever evolving abilities.
➡ Checkout Midnight Mayhem!
The Sawblade Launcher isn't super easy to use but a lot of fun!
#indiegame #horrorgame #multiplayer
June 6, 2025 at 12:22 PM
Playing the monster super aggressively is difficult but a lot of fun! (w/ sound)
#horrorgame #indiegame
June 5, 2025 at 12:26 PM
Looking for new ways to bully your friends?

Let me introduce Midnight Mayhem, countless opportunities to bully your friends as a monster OR human!

And with proximity chat the trash talk hits even harder :)
#indiegame #horrorgame #indiedev
June 4, 2025 at 12:03 PM
Midnight Mayhem is OUT NOW! 🦇
(-15% Launch Discount)

Work together to survive against an invisible monster with ever changing abilities!
store.steampowered.com/app/2890060/...
June 3, 2025 at 9:02 AM
My favorite weapon I've ever made, the Sawblade Launcher!

I really did my best to add as many little effects and details to make this weapon feel cool and powerful :D
May 21, 2025 at 12:29 PM
Here's a quick look at the content in Midnight Mayhem when it releases into early access!
#indiegame #horrorgame

4 Maps
5 Main Weapons
6 Secondary Gadgets
18 Monster Abilities
11 Unlockable Masks
May 15, 2025 at 12:27 PM
The mimic ability allows you to take on the form of any human player. npc monsters will not target mimics!

Your stalking meter also keeps increasing, allowing you to suddenly kill a human player by instantly transforming back to monster form
#gamedev #horrorgame
May 13, 2025 at 12:20 PM
I've heavily improved the effects when falling into the water, here's a before and after.

It used to just cut to black but I decided to add some proper post processing, sound effects and models at the bottom of the pit
#gamedev #horrorgame
May 12, 2025 at 11:57 AM
This is the Fangworm ability, you temporarily take control of another monster and can fly to humans to kill them!
#horrorgame #indiegame
May 11, 2025 at 12:10 PM
Work together to survive against an invisible monster with ever changing abilities.

Here's the release date trailer for my chaotic asymmetric horror game!
#horrorgame #indiegame
May 9, 2025 at 12:04 PM
This Modulator shrinks the humans to about half their normal size!

This can be combined with any other modulator, like the mirror modulator for example :)
#gamedev #horrorgame #indiegame
May 7, 2025 at 11:51 AM
I created a Mirror modulator!

This mirrors the entire map, incredibly trippy if you're used to the normal thing :D
#gamedev #horrorgame
May 6, 2025 at 12:34 PM
New weapon, the Sawblade Launcher!

A machine gun type weapon with retrievable ammo :D

You can also shoot them into your friends face to blind them
#gamedev #horrorgame
May 3, 2025 at 1:25 PM
Some abilities, like the wall monster or phasing through surfaces work much better in maps like the Mansion than for example the Amusement Park...

That's why I changed the ability loadout system so you know have a different loadout for each map!
#gamedev #horrorgame #indiegame
May 2, 2025 at 12:34 PM
Subtle details on this rollercoaster!
1. You can see the tracks shake when the rollercoaster is going fast
2. There's screen shake when you're close
3. The rollercoaster has the Doppler effect, so you'll hear the sound change as it passes by
#indiedev #horrorgame
April 29, 2025 at 12:36 PM
My friend might just be the worst monster I've ever seen...
#horrorgame #indiegame
April 28, 2025 at 4:46 PM
This rollercoaster is animated procedurally, velocity is calculated using the angle of the track and the motors take over when velocity drops under a certain threshold.

This means I can turn the power on/off and change the shape of the track in 2 seconds!
#horrorgame #indiedev
April 28, 2025 at 12:07 PM
Just some of the little details in my horror game!
#indiedev #horrorgame
March 3, 2025 at 1:10 PM
The monster in my game is invisible in the shadows, which gadgets would you use to defend yourself?
- Squeaky Toys
- Flashbangs
- Geiger Counter
- Lanterns
- Bear Traps
#horrorgame #indiegame
February 28, 2025 at 1:07 PM
My multiplayer horror game, how it started vs how it's going!

I recently crossed the 1 year mark with this project and I'm really happy with the progress I've made :)
#horrorgame #indiedev
February 25, 2025 at 1:09 PM