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goopybeetle.bsky.social
beetle
@goopybeetle.bsky.social
There's something funny about finding this post a 8 months later having only made the segment a week or two ago.
September 21, 2025 at 4:46 AM
Nobody told me there would be tragic lesbians. I'm in absolute shambles and I have nobody to cry to. The final lines? Phenomenal. I'll be thinking about them until the day I die. The cinematography? You could write classes on it. Ugh ugh ugh.
September 8, 2025 at 5:50 AM
Like, the earlier builds didn't even really have overworld missions, or a map, or any real direction at all for the player outside of the stag fight.
July 31, 2025 at 7:32 AM
Yeah, "proof of concept" is exactly what a pre-alpha like this should feel like. It was proving the concept and now they're iterating on it. I don't know when you started playing Soulframe, but I've been in it on and off for about a year and even just where its at now is basically a different game.
July 31, 2025 at 7:32 AM
Tbh, it sounds like a situation where you'll enjoy it if you wait for full release. A good chunk of the graphics are pilfered from Warframe and maybe retextured to act as placeholders, and a pre-alpha game just isn't going to have a lot of mission variety until they build out systems and locations.
July 31, 2025 at 6:24 AM
I bring mirage to eso specifically to make it easier on my teammates, tbh. As long as you're not dying constantly, you're fine.
July 31, 2025 at 6:21 AM
Interesting. I've never personally considered them to be anything more than a mild annoyance. Back when I mained Limbo, it was more noticeable when my bubble popped, but it never felt like a run killer. I can see how breaking combos could make it feel worse, tho.
July 28, 2025 at 5:15 PM
I main Kullervo and haven't played Valkyr. Why is shooting the bubble not an option if you don't like thrown melees?
July 28, 2025 at 2:21 PM
I mostly just throw a sledgehammer at them until they die, and that works out pretty well.
July 28, 2025 at 5:55 AM
Still, it was probably one of the best adaptations of the Fantastic Four. It was just bogged down, as always, by the fact that it's tied to a larger universe.
July 26, 2025 at 6:39 PM
Also, even if you don't feel like you're doing anything, just being on the squad helps. The game scales enemy spawn rates based on the number of players on the squad to make sure there's not too many or too little. So, you being there gives the high-level nuke more enemies to kill.
July 20, 2025 at 8:27 PM
A few people have already said it, but don't worry about people judging you for "leeching". It's only a problem is if you're repeatedly dying or distracting from the objective. As long as you keep the mission moving, it genuinely does not make that big of a difference how fast the mission gets done.
July 20, 2025 at 8:27 PM
Sorry, I re-read my post and to clarify: Warframe has a tutorial that teaches you a lot of things, but one aspect that isn't well explained is modding/upgrading equipment and that is what's getting a proper tutorial in the fall.
July 20, 2025 at 6:20 PM
They've done a lot of work, in the last year especially, to improve the new player experience. They're also adding a quest in the fall that will add a much needed tutorial at the beginning.
July 20, 2025 at 1:31 PM
TBH, if Destiny 2 hadn't deleted the quests I was playing, I probably would have stuck with it longer than I did.
July 20, 2025 at 4:18 AM
Destiny 2 is a pretty tight and traditional Looter Shooter and Warfame has a little bit of everything for everyone. Plus, Warframe isn't really a "main" game. It's better as a side game you hop onto and play at a chill pace, so it works better if you play other things.
July 20, 2025 at 4:18 AM