Good Paradise
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goodparadies.bsky.social
Good Paradise
@goodparadies.bsky.social
Game Download
https://pwm334.itch.io/good-paradise

@goodparadies@mastodon.social
😅
January 12, 2025 at 11:40 AM
So the first NPC is in there, follows the player and attacks him.
It took a while to implement that.
Now all that's left is for the respan to work.
Of course you also get a visual indication of how much energy the NPC still has 😮‍💨

Of course, everything will be refined later.
January 11, 2025 at 1:08 PM
a tracking test of the NPC

youtu.be/IWWjPHohavQ
Gameplay test npc verfolgung pre alpha 0 0 4
YouTube video by play with me
youtu.be
January 10, 2025 at 10:15 AM
BUG removed: Collision when walking backwards with the camera

BUG removed: Ai characters move more when moving.
January 10, 2025 at 12:45 AM
with light, shadow and fog
January 9, 2025 at 2:06 AM
Fast Foot restaurant @work ☺️
January 8, 2025 at 6:22 PM
behind the restaurant 🥲
January 8, 2025 at 5:58 PM
Slowly it builds up inside.

The "products" above the cash register can also be "bought" at the cash register directly in the game.
January 8, 2025 at 2:56 PM
If you not want to use other assets or objects from other developers then you have to do everything yourself, that's why I still work with "simple" assets, I preferred not to learn Blender and Unity at the same time.🤯
January 8, 2025 at 12:22 PM
Have completely reworked the restaurant in the game 😶‍🌫️

youtu.be/sTNQbijFTaw
Gameplay test Restaurant Pre Alpha 0.0.4
YouTube video by play with me
youtu.be
January 8, 2025 at 11:11 AM
In Unity itself I can arrange the missions myself, the background runs via C# scripts.
But a little "optical" is not necessary, so I can check it better and faster.
The debug logs are extremely important and informative and you can go into great detail.
January 7, 2025 at 1:36 PM
I can also show you something from Unity itself if you're interested, I don't know 😂
I'm also happy to provide an explanation of everything, no problem ☺️
January 7, 2025 at 1:30 PM
I made the "basic structure" for the multi-missions yesterday.
And that's not even half the work, but the logic itself works, just not as it should 🧐

If this works, there is a lot in mission technology 🤯
January 7, 2025 at 1:27 PM
Since simple missions work and it took "only" 7 days to learn and use it, we will of course work on multi-missions and rework the "basic approach" again. We want to implement what we have learned.😁
January 6, 2025 at 8:48 PM
The difficult thing is not the game itself, the difficult thing is missions and their processes and their logic.
Sometimes missions have to be planned properly so that they can be integrated into the game.
The logic in general, everything "interlocks" 😮‍💨

I hope this works
January 6, 2025 at 6:38 PM
I was only able to put it online for the first time today because I was still working on the C# scripts for the missions.
It's not all that easy 😮‍💨
January 6, 2025 at 4:01 PM
The "game" can be downloaded from itch.io.
The game is currently in a very early pre-alpha.
There are 4 tutorial missions that can be completed, but nothing earth-shattering.

The Links for Download
pwm334.itch.io/good-paradies

I haven't dared to make a play video for YouTube yet 😂
Good Paradies by pwm334
my first third person game pre-alpha
pwm334.itch.io
January 6, 2025 at 3:57 PM
And here are a few screenshots 😅🫣
January 6, 2025 at 3:40 PM
Hello,
Good Paradies is on Bluesky.

I will try to bring new updates about the game here, maybe one or the other would like to follow everything☺️
January 6, 2025 at 3:37 PM