Vladimir Živković
gomboc04.bsky.social
Vladimir Živković
@gomboc04.bsky.social
Co-owner @foxyvoxel.bsky.social Working on
Going Medieval
I'm using the built-in render pipeline, opaque type . The render Queue is Geometry. That should have it written to the depth buffer, right?
May 6, 2025 at 9:39 AM
It's just white. (white form emission). Here is he graph setup. I don't fully understand how it works with your example, also I'm not sure if the shader graph nodes translate like this in amplify
May 6, 2025 at 9:24 AM
Hmm. I tried to make this in Amplify Shader Editor, but I'm not getting the same results. Has anyone had luck with this and wants to share more?
May 5, 2025 at 10:50 AM
My world changed when i learned what a dot product is.
April 26, 2025 at 12:30 PM