Camera is now a proper "follow-cam" (no Smooth-Cam/Interpolation yet)
Very basic car acceleration, no turning. Actually somewhat of a game now, even if barebones lol
Camera is now a proper "follow-cam" (no Smooth-Cam/Interpolation yet)
Very basic car acceleration, no turning. Actually somewhat of a game now, even if barebones lol
Rendering of 3D elements on the PlayStation 2 is relative to the camera's placement.
So even though I have the math to move the Kart, I need to translate its position to camera coordinates. Or else you get trippy behaviour like this :)
Rendering of 3D elements on the PlayStation 2 is relative to the camera's placement.
So even though I have the math to move the Kart, I need to translate its position to camera coordinates. Or else you get trippy behaviour like this :)
Here’s a quick render test so far!
Here’s a quick render test so far!