Gold Empire
goldempire.bsky.social
Gold Empire
@goldempire.bsky.social
The new official account for Endeavor Universal Role-Playing Game!

Game Page: https://www.drivethrurpg.com/en/product/485759/endeavor-universal-role-playing-game
It can support pretty much any setting below the power level of superheroes, and games as far apart as samurai action, colonial era social drama, space opera, surreal horror, and more have been played with it! The new free update for the game is coming out soon, you can check my page for details!
August 20, 2025 at 4:59 PM
Hello! I'm so glad to hear your interest, Endeavor is a Universal TTRPG, that's basically about playing big damn heroes in otherwise gritty settings. The PC's have heroic traits which grant them great abilities, but it's a fairly comprehensive, dangerous game which rewards careful planning.
August 20, 2025 at 4:57 PM
Thanks for giving my game a look! I've run a good deal of fantasy with it and it works well. I absolutely adore Torchbearer, but do keep in mind that it is ENTIRELY centered around dungeon crawling and is very structured: though for my money that's why it's the best dungeon crawling game
August 14, 2025 at 12:54 AM
I can confidently say that my system Endeavor can very much do this: especially if you are seeking a grittier fantasy as suggested by wanting it to feel like an old school rpg.

I would suggest are Torchbearer if you want to focus on dungeon crawling, or burning wheel for more character-driven.
August 13, 2025 at 6:35 AM
Been here many times. I'm on a kick right now but sometimes it feels like you just can't do anything but stare at the page.

What helps me sometimes is to just write literally anything, inspired or not, and then you'll get the urge to go back to improve it once you see the results
July 25, 2025 at 8:45 PM
Been testing a new game I'm writing and the first party of this system is peak comedy

They bounce off each other like turbocharged rubber bouncy balls and the results are excellent
July 25, 2025 at 8:43 PM
In Torchbearer, the result of defeat depends on the type of conflict it is.

In a Drive-Off conflict, your goal is to get the other party to flee, while in a Kill conflict, your goal is to kill your opponent. Both sides must adhere to this, so attempting to kill puts you in more danger too
July 25, 2025 at 11:34 AM
God I feel this. A majority of the reason making my game took so long is that I had to scrap and redo mechanics I really liked but realized were absolute garbage as I learned more about game design
July 11, 2025 at 11:13 PM
The best GMs know how to set players up to pop out those pearls, and the best systems use their mechanics to make those pearls really shine. I try my best at doing both, as we all do hopefully, but it's just a natural flow that happens when people are having fun and invested in the game
July 11, 2025 at 11:11 PM
I'm a huge Dragon Quest Fan but 9 is one I haven't played yet (started with the 5 DS remake). Hope one day to see what makes it so special for so many
July 11, 2025 at 11:09 PM
This is cool as hell! The guy standing watching really adds a cool sense of scale.
July 11, 2025 at 10:58 PM
A friend picked this up to run and I was excited, unfortunately never got off the ground. As a big Battletech fan, the fact that it draws from the same inspirations (Dougram) really makes it appealing to me.
July 11, 2025 at 7:39 PM
These are only a few expansions, others such as Magical and transformation have also been reworked and expanded!
July 11, 2025 at 7:12 PM