Steven Golding
banner
goldeh.bsky.social
Steven Golding
@goldeh.bsky.social
Senior Producer @ Radical Forge. Working on Ascend for @miamiavalon.bsky.social. DM me for information about Production consultation/support services.
Reposted by Steven Golding
'Ascend' by @miamiavalon.bsky.social 💫 is demoing at GaMaYo #24 and if you don't wan't to miss it, get a ticket today!
Read about Ascend here ➡️ gamayo.co.uk/2025/04/25/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry #GamingDemo #AdventureGame #PuzzleGame
April 25, 2025 at 11:02 AM
Reposted by Steven Golding
We've just released a patch for our demo! ✨

Thank you all for your feedback so far - our demo is now available until the end of April!

Wishlist and try the demo here today! 🔗
store.steampowered.com/app/1944260/...

#GameDev #IndieDev #ue5 #PuzzleGame #CozyGames #Demo
March 20, 2025 at 4:04 PM
Reposted by Steven Golding
We’re trying to make all our collectibles as ✨stunning✨ as possible! We’re working on a few more but should we add colour? 🤔

#gamedev #indiedev #tarot #collectibles
January 28, 2025 at 1:06 PM
Reposted by Steven Golding
We’re showing off Ascend at Warwickshire University in the Festival of Innovation! We’ll be talking about our accessibility plugin we’re developing for Unreal Engine and why it’s so important to add accessibility into games.

#gamedev #indiedev #accessibility #ue5
January 27, 2025 at 11:05 AM
Hangman is ready to charge into battle!
November 12, 2024 at 11:41 AM
Reposted by Steven Golding
Re-sharing this #stylized bow #3dart asset I made for @miamiavalon.bsky.social a few months back! It's an older piece now (I posted it shortly before the birdsite decline went from a steep slope to a cliffedge) BUT I'm still incredibly proud of it even w several months of hindsight.
Rendered in #UE5
October 28, 2024 at 11:30 AM
Reposted by Steven Golding
A new prototype for moon abilities to allow you to see any hidden messages or ghostly figures under the moonlight or by pressing Q to send a ball of moonlight! 🌛

Our day state turner is a bit fiddly but this might work when switching between day states. 🌞
#indiedev #gamedev #indiegamedev
October 31, 2024 at 3:16 PM
Reposted by Steven Golding
For a full breakdown of our environment art process and workflow on Hyper Light Breaker, check out our latest dev blog post

store.steampowered.com/news/app/153...
October 23, 2024 at 8:13 PM
Reposted by Steven Golding
Taking a puzzle back to paper design! Using buttons and small figurines to help me out 😂 I think I spent way too long picking out the right objects to represent the puzzle pieces 👀
#indiedev ~ #gamedev
October 24, 2024 at 3:47 PM