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goetworks.bsky.social
goet
@goetworks.bsky.social
gave up on graphics | https://goetworks.neocities.org
created a gamesketch: a perhistoric survival roguelike. bring back fruits & meats to your tribe or they die. it's very simplistic, i enjoyed making it. i hope you will find it interesting

goetworks.itch.io/cavemen
September 29, 2025 at 3:59 PM
making a #game where you collect food or your familie #dies
September 20, 2025 at 11:46 AM
game? jam?
September 17, 2025 at 1:13 PM
socialization is done! it plays like a card game: depending on the relationship/mood/whatever 5 cards will be drawn as possible actions. there is no sex yet but i've modeled relationships in a way where hatefucks will be possible
August 28, 2025 at 4:17 PM
hard to show in a video but a lot of systems got done in the past few weeks: all needs are in, they decay, there are ways to regain them. the map generator can now special "public" buildings like a bathhouse. surely just a few more things and i can make the actual game lol
August 17, 2025 at 8:28 PM
crafting works now. i made it if you try to make dough out of explosives it kills you
July 4, 2025 at 7:34 PM
for the past few weeks ive been working on crafting, but its not ready yet. :( i did manage to accidentally spawn all the guys in the same building though
June 18, 2025 at 4:19 PM
we got a guy pathfinding around the map
March 31, 2025 at 7:36 PM
they still absolutely have sauce btw this just irks me
March 18, 2025 at 12:10 PM
its sad even the boku no natsuyasumi people started showing these completionist percentages. a constant reminder of the borders of the game. the gambling industry just seeping into every facet of culture
March 18, 2025 at 12:07 PM
Signalis is good. Especially like how wide the space is: you can flail around barely surviving each room, or lock in, cold calculations about what to exterminate, which route to take. Both of these contextualize your character in a horrifying way. Frustrating and sad throughout.
February 28, 2025 at 2:08 AM
i thought this would be what kills the project but i managed to break the procgen map into streets
February 25, 2025 at 10:13 PM
heart goes out to games industry people and all that, but its so fucking funny that these guys are trying to look intimidating while posting shit like this
February 24, 2025 at 9:44 PM
February 23, 2025 at 9:58 PM
February 6, 2025 at 9:19 PM
learned a few days ago that Gen Urobuchi has been working on a puppet series for years now. happy to report its really cool. look at this shit
February 3, 2025 at 1:58 PM
did a prototype for a menu based lifesim. i could make a game like this. will i? idk
January 26, 2025 at 1:20 PM
been working on a text-based lifesim prototype. i kinda hate how "cozycore" this format is usually, this one will be about struggle
January 22, 2025 at 12:32 PM
the parties i got invited to didn't sound like the ones that would have women in fishnets, so i decided to make a PICO-8 microgame instead, enjoy!!! happy new year everyone!!!! goetworks.itch.io/snakemines
December 31, 2024 at 10:58 PM
this one is text-heavy, i just revisited an earlier idea i had for another jam. you can beat it in ten minutes. here are some screenshots
December 19, 2024 at 10:06 PM
jam game almost done. only a fuck more to do. i need to restock on drinks
December 18, 2024 at 4:32 PM
December 10, 2024 at 2:07 AM
divine inspiration struck
November 21, 2024 at 7:48 PM
this wasnt my most popular post on twitter but it was my favorite
November 18, 2024 at 8:31 PM
thanks for following. sorry im making a penis game in pico8 currently
November 18, 2024 at 10:13 AM