https://godsavant.carrd.co
Most enemies are brown-grey blobs with glowing eyes, so the only way to distinguish them was to wait till they attack.
Imagine trying to pick out the zombie with the shotgun in the 0.5 seconds before it shoots you.
Most enemies are brown-grey blobs with glowing eyes, so the only way to distinguish them was to wait till they attack.
Imagine trying to pick out the zombie with the shotgun in the 0.5 seconds before it shoots you.
For example, Badlands borrows Weyland-Yutani's signature 'white w/blue glowy bits' style from Aliens: Fireteam Elite!
If spin-off media comes up with good ideas, why not incorporate them?
For example, Badlands borrows Weyland-Yutani's signature 'white w/blue glowy bits' style from Aliens: Fireteam Elite!
If spin-off media comes up with good ideas, why not incorporate them?
No "rabu rabu, doki doki" for me! 💔💔
No "rabu rabu, doki doki" for me! 💔💔
The venues rotate each month, but it's always a great time to check out various game demos and chat with peeps in the industry.
The venues rotate each month, but it's always a great time to check out various game demos and chat with peeps in the industry.
I haven't touched the Joan of Arc campaign since the original game, that's awesome!
I haven't touched the Joan of Arc campaign since the original game, that's awesome!
It heartens me to see old games be made new with just a bit of love & care, instead of put behind glass to gather dust. 😊
(🧵4/4)
It heartens me to see old games be made new with just a bit of love & care, instead of put behind glass to gather dust. 😊
(🧵4/4)
Suddenly, Throw Weapon builds weren't a joke anymore. The Act II merc was no longer the only viable companion. Even the best loot farms rotated thanks to new Terror Zones. Preposterous!
(🧵3/4)
Suddenly, Throw Weapon builds weren't a joke anymore. The Act II merc was no longer the only viable companion. Even the best loot farms rotated thanks to new Terror Zones. Preposterous!
(🧵3/4)
For over a decade, the game was solved: we definitively knew the best classes/builds, the most efficient loot farms, and even the barter value of individual items among players. Stuff was codified, like moves in chess.
(🧵2/4)
For over a decade, the game was solved: we definitively knew the best classes/builds, the most efficient loot farms, and even the barter value of individual items among players. Stuff was codified, like moves in chess.
(🧵2/4)
So, uhh, not me. 😑
So, uhh, not me. 😑
It takes real skill to convey texture and shape like this without relying on black outlines.
It takes real skill to convey texture and shape like this without relying on black outlines.
My favorite part was definitely drawing these ravenous purple enemies (or "goobers," as they're labeled in my Layers) forming a chaotic spiral!
My favorite part was definitely drawing these ravenous purple enemies (or "goobers," as they're labeled in my Layers) forming a chaotic spiral!