Me 10 minutes later: Well… I still don’t know how to WRITE an f’n graphic novel…
Me 10 minutes later: Well… I still don’t know how to WRITE an f’n graphic novel…
#ttrpg
#ttrpg
1. Most of the rules are common sense. If you guess in the moment, it will most likely be by the book.
2. Less prep time. The stuff is there, but leaving enough space to create your own thing.
3. Open world with simple story navigation.
1. Most of the rules are common sense. If you guess in the moment, it will most likely be by the book.
2. Less prep time. The stuff is there, but leaving enough space to create your own thing.
3. Open world with simple story navigation.
1. Players written backstory translates to mechanics in game.
2. Players control their development more through gameplay and decisions.
3. Make roleplaying more approachable for those who struggle with that aspect.
4. Make the game play adaptable
1. Players written backstory translates to mechanics in game.
2. Players control their development more through gameplay and decisions.
3. Make roleplaying more approachable for those who struggle with that aspect.
4. Make the game play adaptable
There are starting Feats that you can choose a very limited amount of outside of your class and background. To get additional feats you have to train in it for a bit to master OR you can earn them through play… 1/2
There are starting Feats that you can choose a very limited amount of outside of your class and background. To get additional feats you have to train in it for a bit to master OR you can earn them through play… 1/2