Free marketing guide pinned below. DMs are open.
https://www.glitch.fun
omorrow, I’m diving into the data that no one has ever talked about before of how developers are actually marketing today.
And then the specific infrastructure they need to succeed in a saturated market.
omorrow, I’m diving into the data that no one has ever talked about before of how developers are actually marketing today.
And then the specific infrastructure they need to succeed in a saturated market.
66% earned less than $1,000.
Only 1.5% earned over a million.
The problem isn't that there are too many games. It's that we are trying to force a 2026 volume through a 2012 distribution model.
66% earned less than $1,000.
Only 1.5% earned over a million.
The problem isn't that there are too many games. It's that we are trying to force a 2026 volume through a 2012 distribution model.
• Build robust tooling.
• Buy targeted traffic.
• Measure performance in real-time.
• Feed the algorithms the right data.
So, where is gaming? We are stuck in the "Steam or Nothing" era.
Right now, PC Gaming needs to think outside the box.
• Build robust tooling.
• Buy targeted traffic.
• Measure performance in real-time.
• Feed the algorithms the right data.
So, where is gaming? We are stuck in the "Steam or Nothing" era.
Right now, PC Gaming needs to think outside the box.
They built the "Growth Infrastructure" that gaming is still missing.
- Analytics: Movio, Fandango Marketing.
- Discovery and Community: IMDB, Seed & Spark, Playlist Push and others.
They built the "Growth Infrastructure" that gaming is still missing.
- Analytics: Movio, Fandango Marketing.
- Discovery and Community: IMDB, Seed & Spark, Playlist Push and others.
2)Diversified Business Models
They gave the customer different ways to pay:
SVOD (Subscription), FAST (Ad-supported), Transactional VOD (Rent/Buy), Licensing libraries, and Fan-funding (Patreon/Kickstarter).
2)Diversified Business Models
They gave the customer different ways to pay:
SVOD (Subscription), FAST (Ad-supported), Transactional VOD (Rent/Buy), Licensing libraries, and Fan-funding (Patreon/Kickstarter).
They stopped relying on a single storefront.
They built an entirely new infrastructure of discovery and monetization:
1) New Distribution Ecosystems
They moved beyond the "theatre-only" or "CD-only" mindset.
They stopped relying on a single storefront.
They built an entirely new infrastructure of discovery and monetization:
1) New Distribution Ecosystems
They moved beyond the "theatre-only" or "CD-only" mindset.
In 2000, 5,000 films were released.
By 2019, that number hit 17,500/year.
Music:
In 2018, 20,000 songs were uploaded daily.
Today, it’s over 100,000/day.
Books:
In 2007, there were 20,000 self-published titles.
By 2018, there were 1.5 million.
In 2000, 5,000 films were released.
By 2019, that number hit 17,500/year.
Music:
In 2018, 20,000 songs were uploaded daily.
Today, it’s over 100,000/day.
Books:
In 2007, there were 20,000 self-published titles.
By 2018, there were 1.5 million.
1. Know your data
2. Use AI to find gaps and optimize your marketing to maximize your wishlist/user acquisition
1. Know your data
2. Use AI to find gaps and optimize your marketing to maximize your wishlist/user acquisition
AI can take those insights and automatically adjust your campaigns, reallocating budget and showing the right ads at the right times, maximizing conversions while minimizing cost.
This is a use case that doesn’t produce “AI slop.” 😎
AI can take those insights and automatically adjust your campaigns, reallocating budget and showing the right ads at the right times, maximizing conversions while minimizing cost.
This is a use case that doesn’t produce “AI slop.” 😎
Now? You can simply ask:
“Analyze my marketing data and tell me my performance peaks and lows.”
It’s not subjective like artwork, it’s objective performance based on your real data.
Now? You can simply ask:
“Analyze my marketing data and tell me my performance peaks and lows.”
It’s not subjective like artwork, it’s objective performance based on your real data.
🕐 Best time/day for highest CTR
💰 Best time/day for lowest CPM or CPC
📲 Best time/day for lowest CPI
🎨 The creative that drives the most engagement
#marketing #gamedev #indiedevs
🕐 Best time/day for highest CTR
💰 Best time/day for lowest CPM or CPC
📲 Best time/day for lowest CPI
🎨 The creative that drives the most engagement
#marketing #gamedev #indiedevs
👉 Lower cost. Higher scale. Greater profitability.
👉 Lower cost. Higher scale. Greater profitability.
✅ Up to 50% of players visit a game’s website before installing — give them something compelling to see
✅ Automatically linked to CAPI for smarter optimization
✅ Results we’ve seen: $0.10 CPCs, 6–8% CTRs, $1.30 acquisition costs
✅ Up to 50% of players visit a game’s website before installing — give them something compelling to see
✅ Automatically linked to CAPI for smarter optimization
✅ Results we’ve seen: $0.10 CPCs, 6–8% CTRs, $1.30 acquisition costs
🚀 That’s why we built Glitch.
We give away FREE conversion-optimized landing pages for games and here’s why they matter:
🚀 That’s why we built Glitch.
We give away FREE conversion-optimized landing pages for games and here’s why they matter:
| ----- | ---------------- |
| $1.00 | 100,000 |
| $2.00 | 50,000 |
| $3.00 | 33,333 |
Lowering CPA means higher returns, stronger retention curves, and a de-risked investment case.
| ----- | ---------------- |
| $1.00 | 100,000 |
| $2.00 | 50,000 |
| $3.00 | 33,333 |
Lowering CPA means higher returns, stronger retention curves, and a de-risked investment case.
➡️ Spend $100, you make $385 back.
That’s not risky math that’s smart marketing.
➡️ Spend $100, you make $385 back.
That’s not risky math that’s smart marketing.