Garrett
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glanecreative.bsky.social
Garrett
@glanecreative.bsky.social
Tired
He's waiting!
December 2, 2025 at 3:27 AM
I still don't know exactly what it is but at this point frankly I am too embarrassed to ask
November 6, 2025 at 9:58 PM
Had such an awesome time playing the Mouseward demo this weekend at PRGE! Can't wait to see more!
October 21, 2025 at 5:27 PM
Reposted by Garrett
This whole section really.
September 28, 2025 at 10:59 PM
Reading that and thought this lol
September 4, 2025 at 8:11 PM
I think Toree Saturn will absolutely succeed! The budget platformer space that the previous titles have occupied is sorely lacking in quality and your games have done such a great job serving that! I believe that Saturn will pay off the time money and work you have put into it!
February 10, 2025 at 8:51 PM
Anecdotally, the Lunistice demo was the reason I wound up purchasing the full game!
February 3, 2025 at 4:15 AM
Given that the butterfly app is now my daily driver, I'm grateful you were willing to put those older updates here too! It's awesome getting to see how this project is progressing.
January 19, 2025 at 12:34 AM
I love this take on the character!! The changes to Spark's head spikes and the blue accent are fantastic additions!
December 28, 2024 at 7:10 PM
Thanks I'll give that a shot too!
December 3, 2024 at 6:35 PM
Well I wish I could say there was progress but unfortunately I think I have more issues with my movement setup I need to work on lol. It does let the player go further up, but I think now it's a camera issue. May try switching to Jolt physics as well!
December 3, 2024 at 5:18 PM
Will do!!
December 1, 2024 at 10:35 PM
That's awesome!! I have my CharacterBody orienting to the floor normal, but I think that this was the missing piece. I'll have to try implementing that tonight, thanks for sharing!!
December 1, 2024 at 10:00 PM
Are you using CharacterBody or RigidBody? Normal-based rotations are the bane of my existence right now lol
December 1, 2024 at 9:45 PM