With Level 3.5 DRCS they could have been. But hopelessly impractical; all the bitmap data is stored across 8 subpages and you'd need to wait for them all to come around.
Just for that one picture that's the biggest size possible in 16 colours.
With Level 3.5 DRCS they could have been. But hopelessly impractical; all the bitmap data is stored across 8 subpages and you'd need to wait for them all to come around.
Just for that one picture that's the biggest size possible in 16 colours.
Grab a Windows exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with #Qt6 and CMake.
Grab a Windows exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with #Qt6 and CMake.
The ETSI spec says they are Level 2.5 only, but in real life some Level 1 and 1.5 decoders made since about 1999-ish do interpret them.
The ETSI spec says they are Level 2.5 only, but in real life some Level 1 and 1.5 decoders made since about 1999-ish do interpret them.
Here's a #teletext nod to an old chocolate advert; regrettably trademarks have had to be altered for legal reasons.
Here's a #teletext nod to an old chocolate advert; regrettably trademarks have had to be altered for legal reasons.
24 monochrome characters is the maximum you can have on screen; the bitmaps (or Pattern Transfer Units as they're called) are downloaded from a separate hidden page.
DRCS rendering in QTeletextMaker coming soon...
24 monochrome characters is the maximum you can have on screen; the bitmaps (or Pattern Transfer Units as they're called) are downloaded from a separate hidden page.
DRCS rendering in QTeletextMaker coming soon...
The test below shows the problems that can happen on old decoders.
The test below shows the problems that can happen on old decoders.
Grab a Windows exe from the zip at github.com/gkthemac/QTe... or compile the source on Linux with #Qt6 and CMake.
Grab a Windows exe from the zip at github.com/gkthemac/QTe... or compile the source on Linux with #Qt6 and CMake.
The blue-to-black gradient is only there to hide the held mosaics that allow the top corners of the handle to be different colours, then I went a bit overboard with nested Objects to implement a real vertical gradient.
The blue-to-black gradient is only there to hide the held mosaics that allow the top corners of the handle to be different colours, then I went a bit overboard with nested Objects to implement a real vertical gradient.
Grab a Windows .exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with Qt 6 and CMake.
Grab a Windows .exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with Qt 6 and CMake.
A website "Flash intro" that promised everything but delivered nothing. zombo.com is still there, updated to HTML5 but still with the original soundtrack.
So here's a re-posting of a #teletext recreation of the final level of the shoot-em-up arcade game "Phoenix", featuring one of the first examples of an end-of-game boss.
So here's a re-posting of a #teletext recreation of the final level of the shoot-em-up arcade game "Phoenix", featuring one of the first examples of an end-of-game boss.
Grab a Windows .exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with Qt 6.
Grab a Windows .exe from the zip at github.com/gkthemac/QTe... (mind the SmartScreen warnings!) or compile the source on Linux with Qt 6.
Taking classic Level 1 #teletext decoders into account with "safety" foreground blue so the black foreground doesn't get hidden, and "safety" double height so ignored double size doesn't leave a spurious black stripe.
Taking classic Level 1 #teletext decoders into account with "safety" foreground blue so the black foreground doesn't get hidden, and "safety" double height so ignored double size doesn't leave a spurious black stripe.
Side panels are invisible to Level 1 decoders so they can only be used for decoration, not content. Here they extend the horizontal "scrollers" in this tribute to a shopping channel.
Side panels are invisible to Level 1 decoders so they can only be used for decoration, not content. Here they extend the horizontal "scrollers" in this tribute to a shopping channel.
Here's a #teletext recreation of a poster I saw at the supermarket, an earlier version of which I somehow put onto every TV at Chunky Fringe 2021. A Level 2.5 rendering and two Level 1 renderings, with and without double size text.
Here's a #teletext recreation of a poster I saw at the supermarket, an earlier version of which I somehow put onto every TV at Chunky Fringe 2021. A Level 2.5 rendering and two Level 1 renderings, with and without double size text.
I already did PopMaster a few years back, so here's a #teletext recreation of the early 80s "Pop Quiz" titles. Circles, diagonals *and* dithering is such a devilish combination...
I already did PopMaster a few years back, so here's a #teletext recreation of the early 80s "Pop Quiz" titles. Circles, diagonals *and* dithering is such a devilish combination...
Another excuse to recreate an album... I mean 7" single cover.
Another excuse to recreate an album... I mean 7" single cover.
This glitch shows enhancements from the weather picture "enhancing" the wrong news page; colours from the rain and house are visible along with G3 mosaics over the last paragraph.
Shots from www.youtube.com/watch?v=I6uz...
This glitch shows enhancements from the weather picture "enhancing" the wrong news page; colours from the rain and house are visible along with G3 mosaics over the last paragraph.
Shots from www.youtube.com/watch?v=I6uz...
It's almost as if this one WAS done in teletext to begin with!
It's almost as if this one WAS done in teletext to begin with!