I think Game devs often struggle with the lack of constraints in tools like UE5 & Unity. You can do pretty much anything so its easy to get off track.
I've always liked the idea of building 'simple', custom engines with a spesific goal in mind rather than these big complex engines.
I think Game devs often struggle with the lack of constraints in tools like UE5 & Unity. You can do pretty much anything so its easy to get off track.
I've always liked the idea of building 'simple', custom engines with a spesific goal in mind rather than these big complex engines.