Giovanni Ortolani
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giogix2.bsky.social
Giovanni Ortolani
@giogix2.bsky.social
Currently a Senior Applied Scientist at Amazon (soon to be changed...)
Interested in Computer Vision, Reinforcement Learning, Open Source, Biotech, board games.

I'm also into hiking 🥾 and running 🏃
I’ve received “The Quacks of Quedlinburg” as a gift, and that’s going to be our game for the next few days 🧙‍♀️🧪🎲
December 21, 2024 at 11:53 AM
The strategy is mostly about deciding which cubes to sacrifice. You don’t have a lot of freedom at each turn, so when you think ahead, you mostly need to estimate the what’s the probability to need a certain cube.
December 21, 2024 at 11:42 AM
Thanks a lot for sharing 😃. It was a lot of fun to build this, and it's also a very fun game to play. Especially when luck is on your side, and the die roll exactly the way you need 😅.
December 18, 2024 at 10:16 PM
The video game version of Gloomhaven is also very good...
December 12, 2024 at 1:11 PM
Skyrim 🐉
December 7, 2024 at 11:13 AM
And here's another one I've been watching recently www.youtube.com/watch?v=N3tR....
December 1, 2024 at 4:34 PM
Ideally, we'd be able to create a system where entities would be composed by the most atomic blocks possible, start from first principles (e.g., molecules -> proteins -> cells -> organisms in nature). Definitely not computationally feasible, unless we set tons of assumptions and constraints.
December 1, 2024 at 4:33 PM
I can understand that. It’s a great way to relieve anxiety accumulated by playing Factorio.
November 27, 2024 at 3:21 PM
Thanks a lot for sharing! pygame_spiel and open_spiel are my favourite projects to work in my free time. I'll slowly release new features. The next thing I absolutely want is the ability to choose two bots, since currently one has to be a human. It'll be fun to watch epic battles between models ♟️🎲🧠.
November 25, 2024 at 8:06 PM
When estimating the probability for an event occurring, the book introduces the concept of "base rate", which reminds me of the concept of "prior" in bayesian probability.
November 25, 2024 at 9:44 AM
There’s a bit of that too, but mostly I was thinking about the first few sections, where it explains why pros/cons tables aren't ideal for decision-making. Instead, it suggests adding a weight and probability to each option, similar to how policies work in RL.
November 25, 2024 at 9:41 AM
Though, there's still a lot of work ahead before I get really good at decision-making 😅.
November 23, 2024 at 4:00 PM
Hi. Amazing list! Exactly what I was looking for.
I work on a couple of Open Source projects as well occasionaly. I wouldn't mind being added to the list if you don't mind.
November 22, 2024 at 6:30 PM