Freddie Gilbraith
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gilbraith.bonsai.li
Freddie Gilbraith
@gilbraith.bonsai.li
Adjunct Provocateur
Renowned Pervert
National Embarrassment
Indie GameDev


Demo out now: https://store.steampowered.com/app/2312120
Miyazaki-san, you’ve done it again!
October 29, 2025 at 5:23 PM
Boy dinner
October 24, 2025 at 5:08 PM
Yeah baby, I love da computer

#blender #GameDev #IndieDev
August 28, 2025 at 10:27 PM
August 10, 2025 at 9:59 AM
Chuck!

Chuck, it's Marvin.
Your cousin, Marvin VideoGames.

You know that new Character-Driven Detective Game with Chess-lite Combat you're looking for?

Well, #WishlistWednesday this!

#GameDev #IndieDev
June 4, 2025 at 12:16 PM
Not to only ever post the same thing over and over again, but I acidentally turned up the fear jiggle for threatened pieces too high...

#screenshotSaturday #indieDev #gameDev
June 1, 2025 at 5:06 PM
Gone, but never forgotten.

9 years have felt like 90, every day I wonder how I’m meant to go on without him
May 28, 2025 at 5:22 PM
Can I interested you in a quick-deploy tactical egg?
May 7, 2025 at 9:39 PM
Way ahead of you, we’ve got 3
March 30, 2025 at 2:01 PM
March 27, 2025 at 7:13 PM
March 23, 2025 at 6:18 PM
March 22, 2025 at 9:53 AM
Total ripoff, tastes like Koopa the Quick
March 1, 2025 at 6:47 PM
Not great
March 1, 2025 at 3:40 PM
A pathetic operating system for bed wetting diaper babies.

A full 16 minutes of this windows build was just resizing images
February 12, 2025 at 8:35 PM
Did a music wrapped, so only fair to do one for podcasts too

This does not paint a picture of a mentally well man, I feel
December 9, 2024 at 2:43 PM
Got a special video from Sweet Pill for being their top 0.05% ultimate special good boy
December 4, 2024 at 10:28 PM
*pop punk cover of Bridge Over Troubled Water*

*Record Scratch*

“Uuuuhhh, he’s behind me, isn’t he?”
November 27, 2024 at 10:07 PM
Probably going to be thinking about this outfit on and off for the next 5 years
November 3, 2024 at 7:06 PM
Another kinda interesting gamedev update: The difference in difficulty between AI levels was too sudden, so I'm looking for ways to make the progression smoother. This graph shows the ranked difficulties of our new AIs and it's looking much smoother already!
October 2, 2024 at 8:18 PM
Truly unhinged first run on Balatro mobile
September 28, 2024 at 7:16 PM
Interesting bit of game dev today: I wanted to see which was more important: AI search depth or AI evaluation quality. I ran 1000s of games, and it seems that (at least right now) our evaluation function can't ever beat AIs running for a greater depth
September 25, 2024 at 8:37 PM
Theme is “come as you’re worst self from your 20s”
September 20, 2024 at 5:58 PM
48 points is the number you’ve earned! Those stickers you purchased were valued at 48 points, which now belong to you! Thanks for purchasing 48 points worth of stickers! Hai guadagnato 48 punti da quell'acquisto di adesivi
September 15, 2024 at 1:32 PM
Very cool that Italy have a second toilet with a plug, so I can save a little bit of piss for later
September 7, 2024 at 5:05 PM