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ggezfirsttry.bsky.social
GGEZFIRSTTRY
@ggezfirsttry.bsky.social
Hi 👋, we are two guys from Darmstadt, Germany developing videogames 🕹🎮 in our free time.

Wishlist our 2D action game where you control a spaceship, defeat enemies and avoid deadly traps: https://store.steampowered.com/app/3715240/Hello_Space/
While we are in the midst of implementing World 2 in the game, we have already finished the design of World 3, which includes new mechanics such as neutron beams, darkness/light sources, turrets and more. #gamedev #indiedev #retro #spaceshooter
October 30, 2025 at 8:24 PM
As part of an upcoming event, we’ve been working hard and are excited to share with you that we’ve revised and expanded the demo of Hello Space once again. Today, we’re officially releasing Version 2.0.

You can try it out on Steam, itch.io or Gamejolt!
#gamedev #indiedev #demo #retro #space
Hello Space by GGEZFIRSTTRY
Available for Windows
ggezfirsttry.itch.io
September 30, 2025 at 6:35 PM
It’s been a while since we last showed some of the cool technologies you’ll be able to use in Hello Space. But today’s the day! The gravitation core is a powerful tool that lets you move objects like asteroids. Use it to clear the way or transport something from A to B. #indiedev #gamedev #space
September 25, 2025 at 5:17 PM
Hier mal ein Post auf Deutsch: Wir können nun voller Stolz verkünden, dass wir die Hello-Space-Demo ins Deutsche übersetzt haben und fortan alle weiteren Texte zweisprachig ins Spiel einbauen werden. Die Sprache lässt sich natürlich jederzeit bequem im Menü wechseln. #indiedev #gamedev #retro #space
September 20, 2025 at 5:41 PM
In our game, you will find different weapons, one of which - the phaser - lets you shoot projectiles that bounce off different objects. Be prepared to solve puzzles as well as destroy enemies using this weapon. #gamedev #indiedev #spaceshooter
September 10, 2025 at 5:57 PM
With World 1 being a mining site, it’s only natural that World 2 is a galactic forge. In their relentless effort to crush minerals, the facilities there produce shockwaves that will damage your ship and immobilize it for a short period of time. #gamedev #indiedev #gamemechanics #spaceadventure
September 6, 2025 at 3:10 PM
With new features such as weapon mods and ship drives we had to adjust our existing ship systems menu a bit. Now it offers more information on technologies and the possibility to switch between mods and drives. #gamedev #indiedev #retro #pixelart
September 2, 2025 at 5:09 PM
Exploring space with a lousy ship drive doesn’t sound like much fun, does it? Well, face off against traps and enemies in the arena to earn upgraded versions of your drive that improve your ship’s agility. #gamedev #indiedev #space #adventure
August 30, 2025 at 11:38 AM
Besides having four worlds to explore and conquer, there is also the open space that connects them. Within this space lie many points of interest and secrets to uncover, one of which is the arena — a place to fight enemies and earn special rewards. #indiedev #gamedev #retro #spaceadventure
August 26, 2025 at 6:07 PM
In Hello Space, you will have three different weapons to tackle enemies. Furthermore, each of them will have two possible modifications that you can unlock and use as alternatives. Check out this video showcasing the two mods available for the blaster: shotgun and bounceshot!
#indiedev #gamedev
August 24, 2025 at 3:19 PM
We haven't posted updates for quite some time now, as we’ve been working hard on our game Hello Space. Bit by bit, we want to share the cool stuff we've been working on over the coming days. Today, we’re starting with some sketches for World 2! One of four each with their own mechanics to explore.
August 21, 2025 at 6:17 PM
Enjoy the first "Hello Space" trailer :)

Music Credit: Matthias Hoch

#indiedev #gamedev #gametrailer
June 9, 2025 at 7:58 PM
Yesterday we were part of the #DeutscheIndieShowcase - something we still cannot believe ourselves. Our brand new trailer for "Hello Space" was shown and the reception was heart warming.

We also worked hard to get the Demo up and running: store.steampowered.com/app/3715240/...

#indiedev #gamedev
Hello Space on Steam
Dive into a 2D action game where you control a spaceship, defeat enemies and overcome deadly traps. Extend your arsenal by collecting new weapons and technologies for your ship that you will need to c...
store.steampowered.com
June 9, 2025 at 1:29 PM
Currently implementing the main menu of the game. Matching the rest of the game, we are going for a very simplistic design.

What do you think?
#indiedev #gamedev
May 20, 2025 at 6:24 PM
Our trailer for the german "Indie Showcase" is coming along well. We are almost done and ready to send it in!

Hopefully we can make it into the showcase :)

If not... well, in that case we still have an awesome trailer ready to release :D

#indiedev #gamedev
May 13, 2025 at 9:04 PM
Ever feel lost? A map might help :)

#indiedev #gamedev
May 11, 2025 at 4:08 PM
After starting development on our game in early December, we finally hit an important milestone, our Steam-Page is up :)
store.steampowered.com/app/3715240/...

Still a bit rough for sure, but if you'd like to wishlist, we would appreciate the support. Trailer & Demo coming soon!
#indiedev #gamedev
Hello Space on Steam
Dive into a 2D action game where you control a spaceship, defeat enemies and overcome deadly traps. Extend your arsenal by collecting new weapons and technologies for your ship that you will need to c...
store.steampowered.com
May 5, 2025 at 9:10 PM
Looking forward to the "Deutsche Indie Showcase" (German Indie Showcase) that will be held around the time of the #SummerGamesFest

Currently we are working hard to submit our own game there with a brand new trailer.

#indiedev #gamedev
April 22, 2025 at 9:13 PM
Somehow, somewhere, sometime.

We'll make it to a #NintendoDirect...

And it will be glorious!
#indiedev #gamedev
April 2, 2025 at 4:49 PM
A while back, we recorded a session where one of us played through a little demo level the other one had created. The original video is much longer, but we did cut it down to the essentials. It's in german.

Don't ask why the facecam is pixelated and the voice distorted. Reasons.
#indiedev #gamedev
March 31, 2025 at 5:13 PM
We designed a fresh logo for our game #HelloSpace with the help of a good friend of ours. Thanks "em".

It's pretty simple but we like it very much. What do you think?
#indiedev #gamedev
March 30, 2025 at 2:46 PM
Transforming an idea into a real playable thing surely did take some time, but the first world is, in essence, finished, except for the world's boss.
Here you can see the comparison between the sketch and the scene in unity. Boss is still under construction so we put a GGEZ there.
#gamedev #indiedev
March 29, 2025 at 8:37 PM
Another enemy appreciation post, because without them the game would be half as much fun, wouldn't it?
Today's star is the "Longhorn". With his ability to quickly get behind the player and his deadly laser he can be a real challenge, especially when surrounded by other enemies.
#indiedev #gamedev
March 29, 2025 at 10:37 AM
The irony is not lost on us that, while working on our own game is a passion project, the very thing that inspired us to do so - playing video games - is something we almost have no time for anymore.
#indiedev #gamedev
March 28, 2025 at 9:35 AM
In #HelloSpace there is more to the game than simply defeating enemies. The level structure is built in a way that requires certain technologies to be used in order to overcome obstacles.

One such technology is the thrust drive that grants a short boost and invulnerability.

#indiedev #gamedev
March 27, 2025 at 8:50 PM